Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 06-14-2006, 03:10 PM   #241
o_uncle-argon
 
o_uncle-argon's Avatar
 
Join Date: Feb 2005
Location: England
Posts Rated Helpful 0 Times
That's true actually, I'd really like to see how things are going with that as well. I suppose the teasing single shot of openfire is ok for now, but it would be nice to know that the other two league staples of monkey and sd2 are coming together and will be included in the initial release

I seem to remember they were included on the initial map list. Is that still going to be cut down to reduce confusion for new players on release?
o_uncle-argon is offline   Reply With Quote


Old 06-14-2006, 04:27 PM   #242
o_sabre
 
Join Date: Dec 2004
Location: Manchester, Uk
Posts Rated Helpful 0 Times
Monkey is DA BOMB, but so is SD2 show us them both!
o_sabre is offline   Reply With Quote


Old 06-15-2006, 12:49 AM   #243
omega
Retired FF Staff
 
Join Date: May 2005
Posts Rated Helpful 0 Times
monkey is coming along

kerm has done some real nice stuff with sd2, too... i'm sure you guys will see it in due time.
omega is offline   Reply With Quote


Old 06-15-2006, 04:56 PM   #244
o_binarylife
 
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
Everything looks promising. The different takes on each levels are really going to bring back some life to these maps without killing the nostalgia associated with each.

Awsome job so far, I'm getting antsy in my pantsy.
o_binarylife is offline   Reply With Quote


Old 06-15-2006, 04:59 PM   #245
o_ghost
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by absent
What's with the Well2 ramproom? That's not very TFCish. I can't seem to be able to build a sentry in the balcony to shoot at people...
They aren't making TFC. They are making FF.
o_ghost is offline   Reply With Quote


Old 06-15-2006, 06:26 PM   #246
o_ghost
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Sorry, thought you might have been mistaken since you were wondering why it wasn't like TFC...
o_ghost is offline   Reply With Quote


Old 06-15-2006, 06:37 PM   #247
o_milk
 
o_milk's Avatar
 
Join Date: Jun 2006
Posts Rated Helpful 0 Times
I registered just so I could share my proverbial nutload with the dev team. This absolutely looks like some top notch stuff.
o_milk is offline   Reply With Quote


Old 06-15-2006, 08:18 PM   #248
o_stricknine
 
Join Date: Jul 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by absent
What's with the Well2 ramproom? That's not very TFCish. I can't seem to be able to build a sentry in the balcony to shoot at people...
what the fuck are you talking about?
o_stricknine is offline   Reply With Quote


Old 06-15-2006, 09:31 PM   #249
o_uncle-argon
 
o_uncle-argon's Avatar
 
Join Date: Feb 2005
Location: England
Posts Rated Helpful 0 Times
I'm pretty certain that there is space up there in the attic for you to build your SGs. It's just the perspective on the shot makes it look (a little) like the walls start right next to the hole. Is this what you mean?
o_uncle-argon is offline   Reply With Quote


Old 06-15-2006, 09:44 PM   #250
o_uncle-argon
 
o_uncle-argon's Avatar
 
Join Date: Feb 2005
Location: England
Posts Rated Helpful 0 Times
So now it's not possible to camp enemy spawns as effectively with sentry guns? This is pretty detrimental to gameplay; Eat, you'd better scrap this version and get back to the drawing board...

Think about it for a minute though. It's going to be no fun for new players to run out of spawn and get immediately cut down by something they can hardly see. It's hardly a core piece of gameplay, and I'm sure that with the map changes you'll be able to find cool new annoying places to build your sgs
o_uncle-argon is offline   Reply With Quote


Old 06-15-2006, 09:47 PM   #251
o_ghost
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
It's a new game. Learn the new sentry gun positions in the map when FF is released. You can't expect every single thing from TFC to be carried over to FF. If that's the case why even bother making FF to begin with?
o_ghost is offline   Reply With Quote


Old 06-15-2006, 10:16 PM   #252
o_ohcanep
 
Join Date: Jan 2005
Location: Finland
Posts Rated Helpful 0 Times
I'm gonna concur with the fact that building a sentry gun in a place where it can mow down everyone walking out of spawn unaware is not the most important part of the game. Sure, it was, and why not is still, fun to camp up there but Well won't lose any of it's nostalgy if that 'feature' is gone.
o_ohcanep is offline   Reply With Quote


Old 06-16-2006, 01:03 AM   #253
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
If I were you, I'd put more focus on where else I could put the SG to wreak even more havoc.

Or get over it, either way.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 06-16-2006, 07:56 AM   #254
o_groovyf
 
o_groovyf's Avatar
 
Join Date: Jan 2005
Location: Halifax, UK
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Uncle-Argon
So now it's not possible to camp enemy spawns as effectively with sentry guns? This is pretty detrimental to gameplay; Eat, you'd better scrap this version and get back to the drawing board...

Think about it for a minute though. It's going to be no fun for new players to run out of spawn and get immediately cut down by something they can hardly see. It's hardly a core piece of gameplay, and I'm sure that with the map changes you'll be able to find cool new annoying places to build your sgs
Well said that man!
I think it's a good move map-design wise
o_groovyf is offline   Reply With Quote


Old 06-16-2006, 04:09 PM   #255
o_dogmop
 
Join Date: Jun 2006
Posts Rated Helpful 0 Times
Tis looking really good, loving the classic medic model and liking the soldier too.
o_dogmop is offline   Reply With Quote


Old 06-16-2006, 10:17 PM   #256
o_demasu
 
Join Date: Apr 2005
Posts Rated Helpful 0 Times
I didn't look through all of the posts to see if anyone else noticed this, but to me the medic's hand doesn't hold the shotgun right. http://www.fortress-forever.com/?a=media&id=ff_cz2_3 look at it, it looks like it's pressed as far back as it can go and it doesn't grip it right, and just like a lot of other people, I think the face could use some work too, otherwise everything else is awesome, espically Well.
o_demasu is offline   Reply With Quote


Old 06-17-2006, 10:42 PM   #257
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
just another observation i've made:

i know there was a significant time gap between the two screenshots being taken, but the difference in colour of the well water between the flag room and mid map makes me think that the water route might not even exist?
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 06-17-2006, 11:20 PM   #258
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Nah, he just changed the water color back to toxic green.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 06-18-2006, 12:00 AM   #259
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ah good. it was quite a trademark of well.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 06-18-2006, 04:35 PM   #260
o_clubbyclucks
 
o_clubbyclucks's Avatar
 
Join Date: Jun 2006
Posts Rated Helpful 0 Times
I really like the look of this MOD and look forward to trying it out! I’m loving those in game shots. Keep up the good work.
o_clubbyclucks is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:12 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.