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Old 03-05-2015, 10:02 PM   #201
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squeek502 commented on issue fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier'):
I don't think this one is worth it. Closing.
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Old 03-05-2015, 10:02 PM   #202
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squeek502 closed without merging pull request fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier')

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Old 03-05-2015, 10:02 PM   #203
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squeek502 deleted fortressforever/fortressforever-scripts:features/remove-single-shotgun-soldier at 289ea0


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Old 03-06-2015, 03:59 PM   #204
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BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
https://soundcloud.com/tudberry/sets/ffsoundstuff
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Old 03-06-2015, 08:50 PM   #205
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squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Nice, thanks. Can you make them downloadable (in the Permissions tab of each track)?
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Old 03-07-2015, 12:15 AM   #206
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BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Oops! Done :)
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Old 03-07-2015, 05:33 AM   #207
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squeek502 closed issue fortressforever/fortressforever#41 ('Make handheld frag jumps more TFC-like™')

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Old 03-07-2015, 05:33 AM   #208
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squeek502 merged pull request fortressforever/fortressforever#99 ('Make handheld frag jumps more TFC-like™') from squeek502 to beta

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Old 03-07-2015, 06:14 AM   #209
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R00Ki3 opened issue fortressforever/fortressforever#112 ('Suppressing kill messages with lua')

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Old 03-08-2015, 08:56 PM   #210
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R00Ki3 opened issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players')

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Old 03-09-2015, 06:33 AM   #211
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squeek502 opened issue fortressforever/fortressforever#114 ('Weapon model for scout movement weapon')

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Old 03-09-2015, 06:34 AM   #212
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squeek502 opened issue fortressforever/fortressforever#115 ('Sound for scout movement weapon')

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Old 03-09-2015, 07:40 AM   #213
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squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
This is a simple fix, but note that with 0 friction you still accelerate at full speed and can get up to crazy speeds insanely quickly. Is that the intended behavior?
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Old 03-09-2015, 07:46 AM   #214
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squeek502 created fortressforever/fortressforever:fixes/player-set-friction at ad817c (+3 new commits)

  • 814e36 squeek502: 'Add missing client-side C_BaseEntity::GetFriction. * No clue why it didn't already exist;...'
  • 56b426 squeek502: 'Remove unused SetFriction calls in CFFPlayer::StartSliding/StopSliding'
  • ad817c squeek502: 'Fix custom friction (set by Lua, for example) not getting applied to players. * Fixes #113'

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Old 03-09-2015, 07:47 AM   #215
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squeek502 opened pull request fortressforever/fortressforever#116 ('Allow SetFriction() to work on players')

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Old 03-09-2015, 07:49 AM   #216
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squeek502 merged pull request fortressforever/fortressforever-scripts#16 ('Unencrypt the player/weapon scripts') from squeek502 to master

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Old 03-09-2015, 07:50 AM   #217
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R00Ki3 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
I was interested in using it to make you slide a far distance. But not infinitely far as it would be with 0 friction. It was fun testing it with the server cvar but I'd like to apply it to a single player.
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Old 03-09-2015, 07:53 AM   #218
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squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
Okay, then #116 will do what you want (player:SetFriction(0) will behave exactly like sv_friction 0).
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Old 03-09-2015, 08:52 AM   #219
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squeek502 merged pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID') from alaswell to master

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Old 03-09-2015, 08:58 AM   #220
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squeek502 merged pull request fortressforever/fortressforever-scripts#13 ('Fixed defender's objective tracking flag carrier AvD') from alaswell to master

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