03-23-2006, 12:42 AM | #1 |
Join Date: May 2005
Location: Oxford, UK
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ff_aardvark (beta2 download and beta3 screenshots)
ff_aardvark is an unofficial CTF map for Fortress Forever. Follow the link below for detailed information on the map, screenshots, and downloads. Please use this thread to ask questions or suggest ideas about the map.
ff_aardvark website (information, screenshots, downloads) Here's a taster (click to see fullsize): More screenshots here Download ff_aardvark here Enjoy Last edited by o_caesium; 01-09-2007 at 10:19 AM. |
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03-23-2006, 12:44 AM | #2 |
Join Date: Jan 2006
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Yay finally the public release of ff_aardvark!
There's been a lot of work gone into this one.. |
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03-23-2006, 12:55 AM | #3 |
Join Date: Jul 2005
Location: Washington DC
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looks neat, but how you copied the ff website makes me feel dirty.
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03-23-2006, 12:57 AM | #4 | |
Join Date: May 2005
Location: Oxford, UK
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Quote:
"The design of this website is coppied from the Fortress Forever website by FriedBunny with his permission, because I know nothing about making websites, and I'm making a map not a website.. " |
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03-23-2006, 01:00 AM | #5 |
Join Date: Jan 2005
Location: Tampa
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The layout looks cool, but the texturing is gross. I'm sorry. But if you are looking for constructive criticism, make it not look like a 5 year old typed blue in to the texture search, then pasted the first result randomly around the base. It need's work. It's layout looks interesting though. The grass area above the river to the right of the bridge is really awkward too.
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03-23-2006, 01:42 AM | #6 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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even so, why does a map need a website? just give it a thread like any other.
i agree with puppychow on this one, and just because permission was granted, it doesnt sway my opinion that you could have easily got away with a generated site, or even simply just a thread, like here. |
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03-23-2006, 01:50 AM | #7 | |
Join Date: May 2005
Location: Oxford, UK
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Quote:
PS this is a website also you know yea? Last edited by o_caesium; 03-23-2006 at 01:56 AM. |
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03-23-2006, 02:10 AM | #8 |
Join Date: Apr 2005
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Who cares if he made a website or used a thread? Seriously, why not actually discuss the map?
I think the map is looking promising personally. Its nice to be able to download something and run around in it, even if it is 30meg :P The midmap seems a bit bumpy for hopping around tho. Plank bit is a bit random :E I really like the flag room, lots of places to put the SG and you have a nice view over the midmap (much better than being stuck in a dark flag room all map !!) One thing is you can basically see spawn to spawn :P 4 def sniper? Can you conc and slide up the ramp to security? It looks like its possible, especially with a double conc from FD.. Last edited by o_aftershock; 03-23-2006 at 02:20 AM. |
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03-23-2006, 02:16 AM | #9 |
Join Date: Jan 2005
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great map, think it will play really well once its finished! (its being FF aswell)
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03-23-2006, 02:19 AM | #10 | |
Join Date: May 2005
Location: Oxford, UK
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Quote:
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03-23-2006, 03:01 AM | #11 |
Join Date: Dec 2004
Location: Melbourne
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Probably the most complete map so far, and it's lookin' good... Except for that base flag window corrugated iron texture!
Rest of it is pretty schmick though, and seems very much a ramp/conc oriented map. Oh I there's a better grass texture you can use imo~ |
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03-23-2006, 08:58 AM | #12 |
Join Date: Dec 2004
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Ive been trying to talk to you on irc caes. I played this and really liked it (love the blue glass) but the window at the front of the base is a bit no no in vis terms. With two bases you will be able to see from one fr to the other and everything in between. I think the guy at Nasa would be the only person who could play it at above 10fps
It would be a shame to lose the window but I see no other alternative really. Maybe a snipe deck could be put in. |
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03-23-2006, 09:33 AM | #13 | ||
Join Date: May 2005
Location: Oxford, UK
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Quote:
PS It seems some ppl have been having trouble getting them to work right in multiplayer, but some ppl have so it should be possible (thread about areaportals in multiplayer) Quote:
Last edited by o_caesium; 03-23-2006 at 12:09 PM. |
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03-23-2006, 09:56 AM | #14 |
Join Date: Dec 2004
Location: Melbourne
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blenddirtgrass008a
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03-23-2006, 10:06 AM | #15 | |
Join Date: May 2005
Location: Oxford, UK
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Quote:
EDIT: for future reference it's "nature/dirtfloor006a", but I prefer the one that's on atm. Last edited by o_caesium; 03-23-2006 at 10:18 AM. |
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03-23-2006, 03:09 PM | #16 |
Useless
Retired FF Staff
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Looks good. Love the lighting, and the big windows in the ceiling. The texturing's alright, but you could really use some trim. Watching two textures hit each other like that at a corner looks really bad, and the sniper bay window thingy in the front of the base looks like it's just floating there.
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03-23-2006, 03:13 PM | #17 |
Join Date: Dec 2004
Location: Melbourne
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You might wanna specify wtf you're talking about because there's trim pretty much everywhere.
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03-23-2006, 03:32 PM | #18 |
Join Date: Jun 2005
Location: Carlisle, UK
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The blue glass is nice!
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03-23-2006, 03:57 PM | #19 |
Useless
Retired FF Staff
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here
here on the left I guess I only notice it when it's not really there? Looking back over it you do have a lot of trim already. Ah well.
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03-23-2006, 04:15 PM | #20 |
Join Date: Feb 2005
Location: Belgium
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Camera System
- When your team's generator is disabled, you're team's camera system turns off. - When your team's generator comes back online, your team's camera system turns on. The enemy team's camera system is also deactivated, due to your team's radio jammer being activated just tell me how! you can only use one camera in a whole level no, not one camera, but all screens have to refer at the same cam. |
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