04-30-2010, 03:47 AM | #1 |
Join Date: Apr 2010
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Will the game ever have a teleporter?
This game is fun but Team Fortress Classic had a teleporter and this game doesn't? I like this mod because its a great remake but all it needs now is a teleporter and i'll be happy...
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04-30-2010, 04:01 AM | #2 |
Who the fuck is this guy?
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No, it will not.
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04-30-2010, 04:21 AM | #3 |
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Well old school TFC didn't. I wouldn't mind seeing a new buildable for the engineer though.
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04-30-2010, 05:09 AM | #4 | |
Join Date: Nov 2009
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Quote:
Not that FF needs to emulate TF2, but I think the latter successfully integrates the teleporter to add an extra dimension (and often some needed 'push' to breakup static positions.) |
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04-30-2010, 05:14 AM | #5 |
NeoNL
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FF is too fast-pace for teleporters, and to be honest none of the maps (at the moment) could really support them. The only one that comes to mind is anticitizen.
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04-30-2010, 07:33 AM | #6 |
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basicbowl
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04-30-2010, 03:12 PM | #7 |
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04-30-2010, 03:34 PM | #8 |
A Very Sound Guy!
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that said, there's nothing stopping a mapper implementing teleporters (or similar functionality) into their map.
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04-30-2010, 04:28 PM | #9 |
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I see you used to search feature before posting, M3G@.
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05-05-2010, 09:07 AM | #10 |
The guy you love to hate.
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Location: Under your bed
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FF doesn't need tele's.....
possibly for buildable fun maps. |
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05-06-2010, 01:07 AM | #11 |
Join Date: Nov 2009
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I think it would be a great idea to have this implemented! It could even be made so that it can be disabled by the server owner by a cvar! ex:sv_tele 1/0
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05-07-2010, 03:02 PM | #12 |
A Very Sound Guy!
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