03-12-2010, 11:54 AM | #61 | |
Join Date: Aug 2009
Class/Position: top Gametype: pwning caroline in bed Posts Rated Helpful 0 Times
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Quote:
so yes all the classes are easier and no, one class does not counter the other. A sentry gun does nothing to a scout in FF and every team is completely reliant on an exceptionally good demoman and one of the reasons being because in FF every scout will rampslide perfectly every single time. |
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03-12-2010, 05:20 PM | #62 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Back to the original point of this thread...
How about increasing the base movement speed of the scout by 20 units, without changing the bhop cap. It'd make scout better for newbies without drastically changing the effect in competitive play. And remove the jump pad, bring back caltrops. |
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03-12-2010, 06:37 PM | #63 |
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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03-14-2010, 01:12 AM | #64 | ||
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Quote:
If it's too hard to stop scouts, that means other classes need to get better abilities for stopping scouts. It does not mean that we need to leave in meaningless technical hurdles for basic actions like moving around. Quote:
I've lost the point to this discussion, but I'd like to conclude that this type of invisible physics exploit, while skillful, is not something I want in FF. Every skill or action taken by a player should be at least noticeable by a newbie, even if they don't know how to do it at first. |
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03-14-2010, 01:40 AM | #65 |
Join Date: Aug 2009
Class/Position: top Gametype: pwning caroline in bed Posts Rated Helpful 0 Times
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03-14-2010, 01:53 AM | #66 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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I don't think the game is 'easier' (Hint: It's not), it's more accessible while still maintaining a reasonable level of skill requirement.
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03-14-2010, 01:56 AM | #67 |
Join Date: Aug 2009
Class/Position: top Gametype: pwning caroline in bed Posts Rated Helpful 0 Times
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03-14-2010, 04:15 AM | #68 | |
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Quote:
Last edited by chilledsanity; 03-14-2010 at 04:22 AM. |
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03-14-2010, 06:38 AM | #69 |
crystaLcity
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Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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wakka i think u need to get off your high horse.
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Tags |
alternatives, beginners, incentive, movement, scout |
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