02-23-2007, 09:30 PM | #81 |
Retired FF Staff
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Nothing is finalized yet, and there are at least two other elements we're going to introduce and test in the jump/speed/bhop area.
The reason it is different is, for example a 120% soft cap in FF equates to roughly 130-140% average speed when bhopping normally on an even surface. Remember there is no hard cap and 110% penalty so on average, 140% in FF isn't as far from TFC as you might think. Depending on how other variables are setup, this is the case at any rate. Now, this still doesn't tell the entire story if we're comparing the speed of the game to TFC. In FF you can keep a significant amount of speed above the soft cap % over several jumps, given a strong enough initial impulse(off a conc or explosion etc). In balancing all this, we're aiming to reduce the advantage that straight forward bhopping gives to players and their move speed. It should be obvious that moving off of an explosion gives the player a boost of speed for a brief period. The de facto advantage that players get from bhop will be reduced from TFC in order to better balance the learning curve and these new gameplay elements. We're likely going to keep a small move speed increase across all classes as well. It seems to work ok at 5% over TFC speeds, which is what is currently in place in the beta. |
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02-23-2007, 09:37 PM | #82 |
Join Date: Feb 2005
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that sounds great, thanks for explaining it
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02-23-2007, 09:58 PM | #83 |
Join Date: Apr 2006
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omg so you will no longer be able go from base speed to 150% in 1 or 2 leaps...? i hope i am reading something wrong because that would suck BIG TIME.
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02-24-2007, 01:23 AM | #84 |
Join Date: Dec 2004
Location: Bristol UK
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Played it, have you?
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02-24-2007, 02:08 AM | #85 | ||
Join Date: Apr 2006
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Quote:
Quote:
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02-24-2007, 04:39 AM | #86 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Remember:
Here at Fortress Forever Forums we really care about tu!'s opinion. Please drive safely. |
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02-24-2007, 05:29 PM | #87 |
Join Date: Dec 2004
Location: Bristol UK
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If you're really that fucking dense, I was questioning the "THAT WOULD SUCK" bit. How do you know that without playing the mod?
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02-24-2007, 08:24 PM | #88 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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because he's madame tu! the psychic. he has this utopic idea that FF will cater his every whim, and 2fort will be his garden of eden.
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02-24-2007, 09:36 PM | #89 |
Join Date: Dec 2004
Location: Bournemouth, England
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I TODL YOU GUYS FF WOULDNT BE RELEASED!!1
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02-24-2007, 09:55 PM | #90 |
Retired FF Staff
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The air acceleration and friction constants from TFC are the same(or very close to the same) in FF. You still gain a roughly equal amount of speed with one glide jump(or any other accelerating jump less efficient than a well executed glide) compared to TFC. You just won't keep that speed if you cease to glide/bhop and continue with regular jumps, if you're over the soft cap.
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02-24-2007, 10:08 PM | #91 | |
Join Date: Apr 2006
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Quote:
p.s. to the dipshits jumping on me for asking a legit question...fuck off, thanks. |
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02-24-2007, 10:20 PM | #92 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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Now now tu!, you know better than that. Please take a seat and calm down.
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02-24-2007, 11:22 PM | #93 | |
Useless
Retired FF Staff
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Quote:
__________________
Look at all those dead links. |
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02-25-2007, 01:41 AM | #94 |
Retired FF Staff
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Nothing is set in stone at all now. The limits currently setup in the beta are closer to 110%. It's an ongoing process that hopefully will.. become more finalized soon after further changes and testing.
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03-06-2007, 01:58 PM | #95 |
Fear teh crowbar.
Retired FF Staff
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j00 all r nubz.
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03-07-2007, 12:54 AM | #96 |
Join Date: Mar 2007
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you are a 1337 nub
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03-07-2007, 09:30 PM | #97 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
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trick jumping is fine and dandy and will get you far....but...it's the damn Spy you gotta watch out for....omg00gles the spy will be most powerful.
FEAR the spy!! |
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