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Old 03-23-2007, 03:10 AM   #101
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Quote:
Originally Posted by DEATHSTRIKER6666
i both tf2 and ff have play a lots. both VERY SHITS because the not badgers is enough of
i agree.
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Old 03-23-2007, 03:29 AM   #102
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Quote:
Originally Posted by PsYcNeT
No EMPs would be highly disappointing. Best defense an engy's got IMO

Besides, there's nothing more satisfying than gibbing a clusterfuck of sollys jamming their way through a small hallway

I LOVE blind EMPs through walls, ceilings or floors. They give me a warm fuzzy.
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Old 03-23-2007, 08:04 AM   #103
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had a short look through the mag this morning. pics of 2fort, dustbowl and another map(part) that I couldn't make out. there was also something new on the 2fort basement pics. it looked a bit like a trap with blue mines? definitely not a pipetrap.. but I can't tell for sure what it was. didn't had the time to read the text and the comments to the pics were nonsense as ever in pc action..

can everyone get the scans?:E
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Old 03-23-2007, 08:14 AM   #104
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probably the sticky bomb trap they were talking about
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Old 03-23-2007, 08:24 AM   #105
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yep good point. btw they also had a pic of the medic. his new "healing" ability looked like a linkgun with a huge awesome red flash. maybe it's also a chargeup weapon that only works for max 10s and makes you invulnerability as long as you are in contact with the flash light. just a guess
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Old 03-23-2007, 02:28 PM   #106
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Wait... I'm still pmsl at deathstriker - that is an awesome quote!



Err yeah, anyway... Interesting, perhaps they're making the medic act kinda like a medic. Revolutionary!
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Old 03-23-2007, 08:45 PM   #107
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That territory control sounds intriguing
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Old 03-24-2007, 01:51 AM   #108
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Quote:
Originally Posted by C-Aim
That territory control sounds intriguing
Sounds like king-of-the-hill gameplay. Or something similar to that.
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Old 03-24-2007, 02:17 AM   #109
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To me it sounds more like a multi-team setup where each team has their own territory and at the start of each "round" a random territory is selected and the other team or teams have to invade and gain control of that territory.

Now that would be cool
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Old 03-24-2007, 03:54 AM   #110
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Really? When I hear territory control, I think of Halo 2. And then I think of king-of-the-hill gameplay.
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Old 03-24-2007, 04:55 AM   #111
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Interesting. I fear the word "invunerability" in an FPS, but if they can't attack/drop the flag for that time, it could work out.

I like the idea of making the classes more unique. I'm sure it'll start as a balance nightmare (as games usually do) but it has the potential to wind up at a good point at the end of the day.
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Old 03-24-2007, 05:01 AM   #112
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What else it does is make TF2 more original and another step away from the typical TF mold. Originality and playability will do wonders to keep it afloat.
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Old 03-24-2007, 06:01 AM   #113
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Quote:
Originally Posted by Lost
What else it does is make TF2 more original and another step away from the typical TF mold. Originality and playability will do wonders to keep it afloat.
Erm, FF is doing the same thing is it not? Evolving the game, taking it the next step forward.
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Old 03-24-2007, 08:33 AM   #114
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Quote:
Originally Posted by Fail
Erm, FF is doing the same thing is it not? Evolving the game, taking it the next step forward.
To an extent. FF is much more of a "TFC2" than not, where TF2 is a full redesign. TF2 is arguably fresher, while FF holds a more traditional feel.
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Old 03-24-2007, 11:23 AM   #115
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Quote:
Originally Posted by DEATHSTRIKER6666
i both tf2 and ff have play a lots. both VERY SHITS because the not badgers is enough of
I smell a new "when ff will out".
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Old 03-24-2007, 06:48 PM   #116
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Quote:
Originally Posted by AmazingNurseEnrique
To an extent. FF is much more of a "TFC2" than not, where TF2 is a full redesign. TF2 is arguably fresher, while FF holds a more traditional feel.
I agree. But TF2 is starting to sound SO FRESH (no grens, invencibility, etc), that it's becoming hard to call it "Team Fortress". It should be named something else...
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Old 03-24-2007, 07:10 PM   #117
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Yeah, like Team Fortress '2' or something. Almost like it's a sequel where they improve on the gameplay and add new features and update the graphics.
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Old 03-24-2007, 09:16 PM   #118
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Quote:
Originally Posted by Formaldehyde
I agree. But TF2 is starting to sound SO FRESH (no grens, invencibility, etc), that it's becoming hard to call it "Team Fortress". It should be named something else...
Let's see.

- 9 different classes with different weapons and abilites... check.
- Classes named Scout, Sniper, Medic, Demoman, Spy, Engineer, Soldier, HWguy, Pyro.... check.
- Objective, team based gameplay... check

Sounds like Team Fortress to me.

So I guess under your logic Valve should've named HL2 something else since it wasn't exactly like HL?
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Old 03-24-2007, 09:27 PM   #119
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NO SNARKS!!!!! CALL IT QUARTER-LIFE!!!
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Old 03-24-2007, 09:41 PM   #120
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Shit I totally forgot about those... hey wtf.
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