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Old 04-29-2006, 01:32 AM   #41
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Wow this is so great
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Old 04-29-2006, 01:39 AM   #42
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lookin good...
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Old 04-29-2006, 01:42 AM   #43
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I can't believe this....wow
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Old 04-29-2006, 01:43 AM   #44
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You guys owe us new pants.
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Old 04-29-2006, 01:59 AM   #45
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as great as all this is, sorry to be negative, but i just wanna point out the way the rockets drop down the rack looks a bit artificial. i dunno where the animations are along the lines, but ya i just thought blindly applauding would serve no purpose.
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Old 04-29-2006, 02:00 AM   #46
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wut comp specs were those pics taken with?
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Old 04-29-2006, 02:03 AM   #47
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Five.
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Old 04-29-2006, 02:16 AM   #48
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Quote:
as great as all this is, sorry to be negative, but i just wanna point out the way the rockets drop down the rack looks a bit artificial. i dunno where the animations are along the lines, but ya i just thought blindly applauding would serve no purpose.
This is actually a huge problem with the way this animation is formed. Y'see, it takes time for the rockets to actually slide down there, but the animation 'tick' (ie when the game thinks your rocket count has increased from 2 to 3) doesn't happen until the animation finishes.

In essence, you can load a rocket into it and interrupt it before the animation has finished, so even though you've seen a rocket go in there, because it hasn't slid down and 'finished' the animation you have no reload 'tick'.

I haven't really thought of a solution to this problem yet. Thus far, keeping the 'slide' animation really short so it isn't really noticeable is keeping it 'working', even if it's not quite as smooth as I'd have liked. Hopefully I'll figure it out sometime and improve the anim, but don't be surprised if its still there come our first release.

Welcome to the wonderful world of mod design...
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Old 04-29-2006, 02:39 AM   #49
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Awsome stuff guys, but sorry, all of this stuff are shadowed today by this:

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Old 04-29-2006, 02:39 AM   #50
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whoa... It looks fucking mint, keep up the good work I love watching the rocket count display go up when you reload, looks sexeh.
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Old 04-29-2006, 02:41 AM   #51
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Oh fuck they started selling headcrabs?

Ah, but they're tiny. And the coloring's off. Ah well.
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Old 04-29-2006, 04:02 AM   #52
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incredible
seriously those pics look awsome. great job guys
btw does the 3 lights on the RL have any special meaning?

i'd buy that headcrab looks warm and cuddely

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Old 04-29-2006, 04:07 AM   #53
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i think i just orgasmed after watching that rpg avi.

lol but seriously it looks perfect...the idle animation is pretty sweet too
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Old 04-29-2006, 04:23 AM   #54
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The rocket looks like it kinda freezes for a sec as it comes out, like the rpg in hl/hl2 :/
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Old 04-29-2006, 05:42 AM   #55
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that rocket launcher fits the soldier perfectly... and the death blossoms, I'll be making plenty of those . You guys are doing a great fuckin' job with the look and feel of the weapons.
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Old 04-29-2006, 05:46 AM   #56
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Looking awesome!


Oh yeah those screenies/vid are pretty good too
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Old 04-29-2006, 06:14 AM   #57
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wowzor, nice
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Old 04-29-2006, 08:48 AM   #58
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Oh MY! GEEZ I WET MY PANTS! Thank you so much devs. I still can't believe what an excellent job you've done. The soldier looks fantastic. All of it. Well done everyone, (inc the coders who dont take much of the limelight).

Mmm MMMMM! (in old black lady voice)
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Old 04-29-2006, 08:57 AM   #59
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Quote:
Originally Posted by FooleyCooley
This is actually a huge problem with the way this animation is formed. Y'see, it takes time for the rockets to actually slide down there, but the animation 'tick' (ie when the game thinks your rocket count has increased from 2 to 3) doesn't happen until the animation finishes.

In essence, you can load a rocket into it and interrupt it before the animation has finished, so even though you've seen a rocket go in there, because it hasn't slid down and 'finished' the animation you have no reload 'tick'.

I haven't really thought of a solution to this problem yet. Thus far, keeping the 'slide' animation really short so it isn't really noticeable is keeping it 'working', even if it's not quite as smooth as I'd have liked. Hopefully I'll figure it out sometime and improve the anim, but don't be surprised if its still there come our first release.

Welcome to the wonderful world of mod design...
Could you split it into four animations*, each starting straight after the other so it doesn't flicker back to the default position. And so after each you could set that reload tick.
Maybe you've thought of this though.


* (one animation for each rocket, although the animations are identical except pehaps for the number of visible rockets in the rack)
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Old 04-29-2006, 09:01 AM   #60
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Lookin damn good!
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