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View Poll Results: Should the sniper be banned from CTF maps?
Yes, the devs should remove the sniper class from CTF style maps altogether. 17 16.67%
No, server admins should be the ones to make that decision. 21 20.59%
No, the sniper class should stay exactly as is. 23 22.55%
No, the sniper class should try to be improved by the devs to allow him to take on a better roll. 41 40.20%
Voters: 102. You may not vote on this poll

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Old 04-07-2008, 10:40 PM   #301
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Quote:
Originally Posted by myersjr
How long has this thread been going?? I cannot believe that you guys are still going over this. There are literally hundreds of other threads that you can argue in or derail. Why just focus on this one?? We can see that no one is going to agree with what to do with the sniper, hell with it. MOve along now..
Yet the poll still says it needs to be changed... Discussion is healthy.
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Old 04-08-2008, 12:08 AM   #302
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yea its not always one idea being right, some times it s a mix of wrong ideas coming together to make something good.

you'd be suprised at what could come of this thread.
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Old 04-08-2008, 01:24 AM   #303
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Quote:
Originally Posted by myersjr
How long has this thread been going?? I cannot believe that you guys are still going over this. There are literally hundreds of other threads that you can argue in or derail. Why just focus on this one?? We can see that no one is going to agree with what to do with the sniper, hell with it. MOve along now..
such as my thread

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Old 04-08-2008, 02:13 AM   #304
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Quote:
Originally Posted by mrblowtatoes
Actually..i do believe my idea is right. Lol.

But i have a feeling this thread was in vain...considering the contraversy that seems to split the community..they will likely do nothing we say..as they don't want to appear to take a side on it....wether its right or not.
well thats the point i was triyng to make, the idea won't be perfect for everyone... for you and your gaem play style maybe, but for others maybe not. and some people in the community have more power over the decisions made in the game than others.

and its up to what they feel is right.
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Old 04-08-2008, 03:06 AM   #305
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the scout doesnt have any explosions.
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Old 04-08-2008, 03:08 AM   #306
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Quote:
Originally Posted by mrblowtatoes
This pretty much failed with the scout and medic..they both have the same exact purpose
They have entirely different roles.

The medic is a D breaker.

The scout is a flag capper.
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Old 04-08-2008, 02:08 PM   #307
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I still say very fast (but not hitscan) non-charged bullets that have a huge hitbox are the way to go for the Sniper. The bullet's actual collision area would be slightly larger than it appears to be so the hitboxes actually look like they're working. That's the main problem with the Sniper honestly--the hitboxes are too screwy to be reliable. Thus, the Sniper isn't reliable.
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Old 04-09-2008, 07:25 AM   #308
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Quote:
Originally Posted by mrblowtatoes
Scout can do anything the medic does exept shoot a super shot gun. And aids isn't even effective enough at anything to be worth mentioning.

Scout is also an offensive class..sniper isn't. We are talking about Defense.
Actually medics can also throw frags and scouts can't.

But it is true that medic and scout are very similar, the only difference is while a scout is forced to try evade enemies a medic can stop and DM them.
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Old 04-09-2008, 07:54 AM   #309
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of course thats only really talking about clan style games. Becasue medics have alot of use/piss off power, in pub style play, alot more then scouts do.

but this is a talk about how we can make the sniper better.

personally i think the dev team should let us in on what they are planning on doing currently. I've heard from a couple of dev/beta team members that there are some plans for the sniper but it wasn't entirely finalized. telling us what is in mind might help to avoid another problem such as what happened when 2.0 came out.
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Old 04-09-2008, 05:58 PM   #310
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Sniper doesn't have any concrete plans that I'm aware of.

Just a lot of conjecturing.
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