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03-09-2011, 12:03 PM | #1 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Releasing Warpath Beta & Life gets in the way sometimes...
Well with our very small development team it's easy for life to get in the way of things as it has for a majority of the team lately. I think things might start moving again now but it's been a tough one... can't help these things with our small team unfortunately. Apologies FF fans.
As I didn't want to leave you all with nothing and as I really want to get some play time going on warpath I decided to just release what I had done. There's imperfections in the lighting and a few clip brushes missing. You'll probably even find a few bugs but that's what beta testing is about! So I guess here's an official beta test for the public servers! Most of all I hope you enjoy it. Please give me some feedback on the forum including the good, the bad and the 'bugly' (get it?)! Should be appearing on pub servers soon. If not then nag the admins! http://www.awillden.co.uk/ff/ff_warpath_b1.zip
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 03-09-2011 at 12:05 PM. |
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03-09-2011, 01:10 PM | #2 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Yay!
Also, Elmo, NEVER try and be funny... Bugly? Really? I hope a beaver anally rapes you.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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03-09-2011, 07:19 PM | #3 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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Thank you
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03-09-2011, 07:36 PM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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this maps looks very good, Rly good job on it :3
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03-09-2011, 07:46 PM | #5 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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omg can't wait to play it
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03-09-2011, 08:14 PM | #6 |
D&A Member
Join Date: Mar 2007
Location: New Hampshire
Posts Rated Helpful 0 Times
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Awesome job!
Noticed that it's possible to get way up on the cliffs surrounding the bases and walk all the way around from up there.. Is that by design? -Icculus |
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03-09-2011, 11:13 PM | #7 | |
Black Mesa Voice Actor
Join Date: Mar 2007
Posts Rated Helpful 3 Times
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Quote:
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03-09-2011, 11:20 PM | #8 |
sKeeD
D&A Member
Beta Tester |
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03-09-2011, 11:43 PM | #9 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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too lazy to finish 2.5
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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03-10-2011, 12:19 AM | #10 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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03-10-2011, 03:13 AM | #11 |
sKeeD
D&A Member
Beta Tester |
Just played today with a full server and was great success!
Good job on this elmo, the map is stunningly sexy and plays very nicely. |
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04-18-2011, 08:28 PM | #12 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Just to let you know I'm doing my disseration due in 2 weeks tomorrow. After then I'm a bum with no job so I'll actually finish it off. I got most of the clip brushes done.
I could really use a volunteer to help with/do the LUA side. Right now it's beyond me. It needs to be done in time for release testing so that we can actually get testing done on it... no one wants an LUA which might break a map entirely. Also if I am to introduce a side tunnel as discussed then that might take me a little time to do too.. all depending on when squeek manages to get the patches ready for testing. When anyway when I get down to mapping after my hand-in I'll try n set up streaming from my PC for the justin.tv channel.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 04-18-2011 at 08:29 PM. |
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05-23-2011, 10:34 AM | #13 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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ohhh fudgecakes.. I've done most of the work for the new tunnel and its just occurred to me that I already hit the displacement limit or I was a only few brushes off it. I'm not convinced I can turn enough displacements into models for the the tunnel to be implemented...
I'll try but I'm not convinced :/ Any ideas? *EDIT* scrap that I've got ~300 faces in displacements that I can turn into props and at the moment I only need ~180... Carl - are you pretty fast with propper these days? lol fancy lending a hand
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 05-23-2011 at 10:42 AM. |
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05-23-2011, 02:32 PM | #14 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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All sorted. I must be 2 or 4 faces off the displacement limit
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 05-23-2011 at 02:32 PM. |
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