09-02-2005, 08:18 AM | #21 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
|
Here comes the obligitory Nezumi post about CTF:
[obligation] Don't make it CTF. Be creative with the goals! [/obligation] Keep up the good work. ;] |
|
09-05-2005, 09:24 PM | #22 |
Join Date: Dec 2004
Location: Ohio
Posts Rated Helpful 0 Times
|
It's a good start, but you need to up the brush detail a lot. For example, those ramps, rather than being made of single slabs of metal, would probably have some sort of trim on them at the least.
Hell, add trim on everything... anything to make it look less like a painted box. Make the ceilings less flat, and add trim at the top and bottom of the walls. The sewer water should have some trim, even have it bulge slightly upwards along the sides of the water. See how I used a lot of trim in this HL1 map, around the edges of the pits and water, at the edges of the ramps, at the top and bottom of the walls? This lets you add a lot more texture detail, too, since the different brushes can have different textures, even if you don't made any physical protrusion from them: It is very unusual to go from one 'material', texture-wise, to something else without some sort of border or transition texture. Those ramps, if you think about it, look very strange being all one slab of metal with the same texture all over them, don't they? |
|
09-06-2005, 12:52 AM | #23 |
Useless
Retired FF Staff
|
In short: Yes.
In long: I agree, but I haven't gotten to it yet.
__________________
Look at all those dead links. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|