09-13-2007, 06:01 PM | #1 | |
natural selection player
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ff_alchimy, a remake of alchimy
Hi.
I am currently working on a remake of alchimy. It's far from finished, but I devoted quite a bit of time to it recently and if I manage to keep this pace up I'll release soon. I didn't port any geometry from the original, but I measured the dimensions and followed them rather closely, sometimes rounding a bit to fit on the grid better, so 103 may become 96, but 1024 will definitely not become 512. As for the visuals, I'm going for a bright canal theme in the center (bridge area), the flag room and the upper level, and a darker, de_prodigy-style theme in the basement and pipe room. Here are some screenies - all in a very early and very messy state, but they show what themes I'm going for. Basement. Lighting here will probably see some change so that the basement becomes more de_prodigy-ish. Flagroom. Currently in an extremely messy state, but shows the brighter theme. The area above the ramp, viewed from the flagroom. Looking down the ramp: Progress: the flagroom has the xy dimensions, lighting and some early texturing done. The pipe room, ramp and entrance corridor also have some basic lighting and texturing. The basement needs to have its dimensions adjusted. The upper level is orange mapped. The bridge area will have to wait. Btw, I just wanna say that ff_wall_cement28 is too damn good, I'll struggle to avoid using it everywhere Updates soon: Quote:
Last edited by Owoc; 09-19-2007 at 07:20 PM. |
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09-13-2007, 07:44 PM | #2 |
Beta than eva'
Join Date: Mar 2007
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hmm. it looks good, except its way too different than alchimy for my likings. just my opinion though, so don't take it to heart.
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09-13-2007, 09:36 PM | #3 |
Spirit Studios
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im kinda gonna have to agree with beetle on that
but +10000 points for quoting me
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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09-13-2007, 11:26 PM | #4 |
Join Date: Apr 2007
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I never played the original, but the geometry looks kinda... squarish. I can't really give advice on how to improve it, but I'm sure you will find a way. Looks good though. Keep working!
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09-14-2007, 04:46 AM | #5 |
the pumps dont work
Join Date: Mar 2007
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wow man that looks completely different...and it seems worse in every way
why dont you just make a new map or do a faithful remake? |
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09-14-2007, 05:27 AM | #6 |
IRL Combat Medic
Join Date: Mar 2007
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Isn't someone else doing that?
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09-14-2007, 05:36 AM | #7 |
[AE] 0112 Ihmhi *SJB
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I remember a thread about someone else making alchimy but there has been no updates in whenever.
Dustbowl looks nothing like TFC's dustbowl, monkey looks nothing like TFC's monkey - it's a good thing, and while the only screenshot is very very rough (as one can see), the concept as a whole actually appeals to me.
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09-14-2007, 07:08 AM | #8 |
Beta than eva'
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nah, its too closed in for me, and the water conc no longer exists as far as i can see, might be the angle.
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09-14-2007, 07:12 AM | #9 | |
[AE] 0112 Ihmhi *SJB
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Quote:
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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09-14-2007, 07:37 AM | #10 |
Beta than eva'
Join Date: Mar 2007
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true, but i saw that other water area and thought that might be it
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09-14-2007, 09:25 PM | #11 |
Spirit Studios
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it was originally me, i was just going to port over the old alchimy and make it ff_alchimy_classic but then someone wanted to do it, so i droped it, and now idk what happened
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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09-14-2007, 11:09 PM | #12 |
natural selection player
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Added another screenie.
Actually, the difference between this remake and the original alchimy will be mostly visual, I will keep the same layout. The flag room may look very different, but it's still basically a big room with three ramps/catwalks in it. I'll also get rid of the water in the flagroom -> basement drop, keeping only some shallow water at the bottom to prevent falling damage, like it is in the original. The flagroom->basement drop has been moved a bit, it's adjacent to the wall opposite the entrance rather than the wall opposite the mini-resupply, but I don't see that change affecting gameplay much. The only significant gameplay change I have in mind is transparent water. This means it won't be possible to hide under the water's surface... I think I'll add some pipes/stuff underwater in the middle of the map so players can hide under that, and in the basement I'll make the water shallow, allowing players to move faster, compensating for being more visible. |
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09-15-2007, 09:17 AM | #13 |
[AE] 0112 Ihmhi *SJB
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Remember the cubby in the front entranceway can have a SG built in it.
Also, would you be terribly against lowering the rafters in the flag room? A skilled solly or demo could get up there, but if there was a bit more room to move around they would make for a great internal defense. Oh, and on top of that, if SGs could be put up there that would be awesomesauce.
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09-15-2007, 11:59 AM | #14 |
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09-15-2007, 03:35 PM | #15 | ||
natural selection player
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The flagroom got an overhaul. Less "squarish", and more alchimy-ish. WIP.
The blue mini-resupply isn't visible here because I haven't added it yet, and the doorway to the upper level isn't visible because I haven't even added the upper level yet. I got rid of the beams supporting the flag catwalk and will probably "support" it using ropes/cables instead, because when people are being blocked by beams in the middle of the flag room life sucks. Quote:
A question to the veterans: what's the optimal water depth for water conc jumping? Also, MorZar, the original author, wrote the following: Quote:
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09-15-2007, 04:22 PM | #16 |
the pumps dont work
Join Date: Mar 2007
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please make the flagroom ramp angled so you can rampslide on it!
other than that, the fr (flagroom) already looks 50x better than you had it before, so good work |
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09-15-2007, 04:32 PM | #17 |
[AE] 0112 Ihmhi *SJB
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It might be the angles but it seems to me that the scale of the map is wrong.
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09-15-2007, 04:47 PM | #18 | |
if(0>1){printf("broked");}
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Quote:
http://adam.areyouserios.com/image_d...imy_latest.jpg http://adam.areyouserios.com/image_dump/ Last edited by Pixel; 09-15-2007 at 04:53 PM. |
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09-15-2007, 05:53 PM | #19 | |
Join Date: Mar 2007
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Quote:
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09-15-2007, 10:09 PM | #20 |
Spirit Studios
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tbh, i dislike both...
owoc, yours seems to be a bit to different and pixel, yours seems to b a bit to much like the original i would love to take a shot at this again, but my hands are just to full now
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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