Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 07-10-2005, 07:16 PM   #21
o_morrow
 
o_morrow's Avatar
 
Join Date: Jun 2005
Location: Saskatchewan
Posts Rated Helpful 0 Times
Yah 1 big room would suck alot. Glad its not that. Didnt think it would be.


but still what if you get Engies putting turrets on the ledge. blocking the path and stuff... or Demo men Remote minning the ledge/doorway and just camping that.. if both teams camp the 1 door it wouldbe a VERY long map lol. Id say Keep it a darker looking map tho. have lighting on the walls a bit. just enough for it to glow on the walls. but keep the center dark and mysterious.


Which reminds me i played HLDM the other night for the first tiem and played this custom map. something like pit or some shit. Cool map... could run around up top but could fall into the pit which was full of beams being criss crossed and stuff so your ragdoll when dead would be smashing into them and bouncing around real cool and funny.
o_morrow is offline   Reply With Quote


Old 07-10-2005, 11:11 PM   #22
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
id probably have to make the doorway silo a nobuild area, although then theres the problem of doorways.. lol
mervaka is offline   Reply With Quote


Old 07-11-2005, 11:08 PM   #23
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ok i havnt had much time on my hands recently, ive been totally rearranging my room and stuff (oh and its sunny outside :D) so havnt got much progress done..

..but i was gonna ask you guys what the best outdoor setting would be? im all for a snow scene myself, make it a siberian style thing with trees covered in snow and a dark haze (without killing fps too much)

else i could go for a grass/rock combo, or perhaps a desert thingy, or your bob standard industrial scene?

so whats your guys thoughts?
mervaka is offline   Reply With Quote


Old 07-11-2005, 11:29 PM   #24
o_geokill----->
 
o_geokill----->'s Avatar
 
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
Snow theme would be nice
o_geokill-----> is offline   Reply With Quote


Old 07-11-2005, 11:58 PM   #25
o_morrow
 
o_morrow's Avatar
 
Join Date: Jun 2005
Location: Saskatchewan
Posts Rated Helpful 0 Times
id go with the snow. grass/rock seen to much of.. maybe snow at night? or just starit up snow. but ya Cant recall too many snow TFC maps
o_morrow is offline   Reply With Quote


Old 07-12-2005, 12:23 AM   #26
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ya it was gonna be a night map anyway :D ok a night snow map it is.. now its time to make the blend textures :( /me gets out tutorial book
mervaka is offline   Reply With Quote


Old 07-12-2005, 01:13 AM   #27
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
snowned.bsp ftw
o_kam is offline   Reply With Quote


Old 07-12-2005, 08:59 PM   #28
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ok, i STILL havnt started the ground surface yet, but i need some overopinionated people to download the bsp, take a walk round and give opinions of the basic layout of the map

pm me liek
mervaka is offline   Reply With Quote


Old 07-14-2005, 05:16 PM   #29
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ok i have some new shots of the ramp room:

http://img335.imageshack.us/img335/2288/silo00065rm.jpg

http://img101.imageshack.us/img101/6246/silo00076lp.jpg

http://img344.imageshack.us/img344/9753/silo00088nb.jpg

sorry for the slow progress and large 1280x1024 images :/

still looks a bit bare to me, but i dont wanna overdo it

team textures are yet to be tuned too
mervaka is offline   Reply With Quote


Old 07-14-2005, 06:10 PM   #30
o_epothon
 
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
Its looking good, reminds me of well..

dunno why but the greyish theme makes the otherwise nice interior seem dull and empty

maybe play with lighting, get some blue lighting features n stuff to make things less dull and the map will look alot more stunning
this has potential
o_epothon is offline   Reply With Quote


Old 07-14-2005, 06:36 PM   #31
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
ya i was thinking of lighting the logo up

another note i forgot to add: theres an ambient noise coming from the extractor fans (i need to find a decent fan ambience, might even have to make it myself from the back of a pub or sommin :p)
mervaka is offline   Reply With Quote


Old 07-14-2005, 06:49 PM   #32
o_epothon
 
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
You might also want to experiment with small blue lights on the walls that have a blue spot effect on the wall (no volumetric type thing) just normal light that drops down off the wall

just to give some extra atmosphere ..

Just trying to give a tip here dont have to do it
o_epothon is offline   Reply With Quote


Old 07-14-2005, 06:53 PM   #33
o_azlan
 
o_azlan's Avatar
 
Join Date: Feb 2005
Location: Tennessee
Posts Rated Helpful 0 Times
Is that elevator working? I'm having some issue with mine, so I'd be interested to know the steps you took to make it work.
o_azlan is offline   Reply With Quote


Old 07-14-2005, 07:09 PM   #34
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
Quote:
Originally Posted by Epothon
maybe play with lighting, get some blue lighting features n stuff to make things less dull and the map will look alot more stunning


theres a first attempt before i read ur post, i'll be playing with blue spot lighting and decals for the remainder of the room i think

Azlan: i had problems too, so i used a func_door in the end, with a large negative lip (point it upwards, distance you wanna travel minus the thickness of the brush, was 240u for me)
mervaka is offline   Reply With Quote


Old 07-14-2005, 10:36 PM   #35
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
func_tracktrain ftw
http://forum.interlopers.net/viewtopic.php?t=2393
o_kam is offline   Reply With Quote


Old 07-14-2005, 11:53 PM   #36
o_epothon
 
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mervaka
Quote:
Originally Posted by Epothon
maybe play with lighting, get some blue lighting features n stuff to make things less dull and the map will look alot more stunning


theres a first attempt before i read ur post, i'll be playing with blue spot lighting and decals for the remainder of the room i think

Azlan: i had problems too, so i used a func_door in the end, with a large negative lip (point it upwards, distance you wanna travel minus the thickness of the brush, was 240u for me)
Thats what i like to see some colour in the scene.. now say for urself, doesnt that make the grey less dull ?
o_epothon is offline   Reply With Quote


Old 07-15-2005, 12:40 AM   #37
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yes, but its not quite there, ive taken it out, but im still looking for the lighting to go in its place.. :/

on the decal side of things, ive found sweet FA from the hl2 decals that works with it, so im gonna look elsewhere for some. the stains are good, but arnt dark enough

thanks for the criticism tho :D
mervaka is offline   Reply With Quote


Old 07-15-2005, 08:28 PM   #38
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
got another room nearly done: the arched basement (the other ones gonna have a similar shaped roof like the ramp room, which i get around to it)



lemme know what you peeps think of this room so far
mervaka is offline   Reply With Quote


Old 07-15-2005, 09:05 PM   #39
o_donny
 
o_donny's Avatar
 
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
Map looks nice but please, for the love of god chainge your avatar :cry:

from Irc:
Quote:
(23:43:48) (Donny) oh please god make it stop
(23:44:04) (Donny) Mervaka is using a god damn david hasselhoff avatar ;'/
o_donny is offline   Reply With Quote


Old 07-15-2005, 09:06 PM   #40
o_epothon
 
Join Date: Jan 2005
Location: Belgium
Posts Rated Helpful 0 Times
Looking nice, really nice!

but do try to fix the ceiling texture alignment
and keep playing with the lighting i like it
o_epothon is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.