01-11-2007, 06:28 PM | #21 | ||
Join Date: Dec 2006
Location: Uranus
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Last edited by o_-=bingo-bango=-; 01-11-2007 at 06:35 PM. |
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01-11-2007, 07:08 PM | #22 | |
Join Date: Dec 2006
Location: Uranus
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01-11-2007, 07:38 PM | #23 |
Join Date: Jun 2005
Location: Yorkshire
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The only thing that made this map worthwhile playing (for me) was that you could respawn and smite your enemy. With multiple arenas and seperate spawns I'd much prefer to play mulch_dm.
Unless. You create a spawn room with 2/3/4/whatever buttons labeled with different arenas. Press one of the buttons and you spawn in that arena and then when you die, have it respawn you again in the same arena until you press the 'leave zone 1' button ... or something. Maybe it's just me that liked the constant DM rather than spending most of my time stood around waiting for my opponent or reloading/restocking. |
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01-11-2007, 07:56 PM | #24 |
Join Date: Dec 2006
Location: Uranus
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good point, i think il stick to the original idea, 1 small platform
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01-11-2007, 08:23 PM | #25 |
Join Date: Dec 2006
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put up some seeling and walls pal
sucks this way tbh |
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01-11-2007, 08:31 PM | #26 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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yuck! I've been working on my version of midair - heck, i wont even call it midair since I like to be unique, for 20 minutes and it looks so much better than this. I'll make a new thread about a real DM map soon ^_^.
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01-11-2007, 08:51 PM | #27 |
Join Date: Dec 2006
Location: Uranus
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ahhh... its good to have ignore
o and Exoronic, il think about it |
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01-11-2007, 09:58 PM | #28 | |
Join Date: Jun 2005
Location: Yorkshire
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01-12-2007, 12:10 AM | #29 | |
Join Date: Jun 2005
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01-12-2007, 12:49 AM | #30 | ||
Join Date: Dec 2006
Location: Uranus
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01-12-2007, 05:28 AM | #31 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Yeah SirTiger Bitches alot but doesn't show his own work.
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01-12-2007, 07:08 AM | #32 |
Join Date: Mar 2005
Location: Europe
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He is slowly becoming more idiotic and darkness-like with every new post he decides to submit.
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01-12-2007, 07:09 AM | #33 | |
Join Date: Jan 2005
Location: Germany
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Bingo: I'm not really sure who made the map. but OverKill may can answer that. He played DM maps since qwtf and also created a few himself afaik anyway I think you can redo the map but stick to the original design but make it better looking. we also should think about some LUA gimmicks like an airshot-o-meter ;D Last edited by o_norris; 01-12-2007 at 07:18 AM. |
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01-12-2007, 12:21 PM | #34 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Either Caesium or Sidd42 made a speedometer texture. Might be fun. There's probably some other cool stuff you could make with material proxies that would make a neat gimmick for the map.
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01-12-2007, 05:48 PM | #35 | |
Join Date: Jan 2005
Location: Montreal
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Oh and keep spelling like Avril Lavigne, it makes you look so cool. |
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01-12-2007, 06:14 PM | #36 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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\0/ great thread!
Well Bingo, I don't spend 5 minutes of mapping like you do, reason why you haven't seen work from me. He was given harsh criticism 1000 times, not only from me, but he doesn't listen to them, so what the hell do yall expect him to get the next time?: shit.
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01-12-2007, 06:45 PM | #37 |
Join Date: Dec 2006
Location: Uranus
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i dont ask for ppl to hold my hand, i ask ppl for constructive feedback, if you give negative feedback then that youre choice and youre responsibility to add suggestions along with youre negative feedback. When you first came in here, you seemed to b a cool guy and I was fine having a new friend on the forum, but then when I cam out with ff_lockdown you became an asshole out of nowhere. Ever since then you rip on any of my maps. Finally you gave some uggestions in ths thread, but the fact that you gave them in sarcasim didnt really help. Im sorry if I find it easier to do simple maps made for playability, not looks, I started doing it that way because that was the advice that I got from Kester (for those of u who are out of the loop, Kester is the Lead Level Designer of Black Mesa Source).
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01-12-2007, 08:14 PM | #38 |
Join Date: Dec 2005
Location: Detroit, MI
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Noone will play your map accept it. Mulch looks way better, or w/e theyre calling it everyone will still call it mulch.
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01-12-2007, 08:20 PM | #39 | |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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01-12-2007, 08:46 PM | #40 |
Join Date: Dec 2006
Location: Uranus
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ff_lockdown- Suggestions were made, none wer fufilled because the map was to big to play on certain ppls comps
ff_battlefield- more detail, I rebuilt all hallways and I am taking a break from that map this map- Add walls, removes the feel from the map. Add several different platforms, thought about it, but if there is less people than 2x the amount of platforms ppl will have to wait for a person to fight or commit suicide but w/e just forget it |
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