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Old 07-04-2008, 01:26 AM   #1
color43
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Strange lighting on player models

I'm trying to play with DirectX 9 and the following things turned off:

Code:
mat_bumpmap 0
mat_specular 0
and the lighting on SOME player models looks like this:



I can play in DirectX 8.1 with bumpmap and specular off and it works fine. Has anyone found a trick to get rid of this?
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Old 07-04-2008, 04:37 AM   #2
Credge
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I've had that issue ever since I installed. Makes it hard to differentiate classes at a distance due to some having similar body structure.

If someone could find a fix for this I'd love them for hours.
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Old 07-04-2008, 05:18 AM   #3
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Turn bump mapping on.
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Old 07-04-2008, 05:53 AM   #4
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mat_bumpmap 1 or mat_dxlevel 80 pick 1 or the other.
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Old 07-04-2008, 06:33 AM   #5
color43
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I hate bump mapping! I wonder if it will do this in the orange box version...
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Old 07-04-2008, 06:36 AM   #6
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It does in all orange box games also, yes. The lighting is there specifically for the bumpmapping with direct x 9 so if you have bumpmapping off the lighting just blankets the model.
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Old 07-04-2008, 08:52 PM   #7
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Quote:
Originally Posted by color43
I hate bump mapping! I wonder if it will do this in the orange box version...
Why the hell do you hate bump mapping?
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Old 07-06-2008, 12:51 AM   #8
greenday5494
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Quote:
Originally Posted by Circuitous
Why the hell do you hate bump mapping?
same thing i was wondering
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