06-07-2008, 06:54 PM | #1 |
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missing explosion sprites
I was playing a game of dustbowl last night where action was going on all over the place and on multiple occasions when I blew my pipebombs as a demoman, the explosion obviously went off, but no sprites were shown whatsoever (even at close range).
I'm guessing the game was getting overwhelmed by the match somehow. Is there a way to change a variable so that I always see the explosions? (even if it does tax my system more) |
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06-07-2008, 08:00 PM | #2 |
Holy shit, thats kerrigan!
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happens to me all the time
the dynamic light from it showed up, but not the sprite |
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06-08-2008, 04:14 AM | #3 |
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Ya I been getting that a lot lately
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06-09-2008, 08:40 PM | #4 |
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Retired FF Staff
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Yeah, sometimes explosions just don't get drawn... I think it's part of an effort to conserve framerate but I honestly have no idea. It usually only happens to me when I've got a ton of explosions going off, and it doesn't just happen in FF - I get it in HL2 and SMOD as well.
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06-10-2008, 08:44 PM | #5 |
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Hmm that sounds like it could be some sort of variable, like a cachesize for them or something. I hope I can get it working, I'll have some wicked dustbowl footage then.
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06-10-2008, 09:41 PM | #6 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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i was looking for some cvar, too. i thought the same exact thing :\.
BTW, whats the difference between robust and non-robust explosions? |
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