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Old 05-22-2007, 04:14 AM   #1
_MJ_
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converting HL1 bsp to map

i need a converter for my Tangent map cuz i lost the original .map of it /shrug

can hammer do this yet?
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Old 05-22-2007, 04:25 AM   #2
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No... it can't, mostly because a feature like that would simply SCREAM "LET ME TAKE CREDIT FOR OTHERS WORK".

hmm I think I found a program a while through google though that will do uit. [my map had completely fried.... like really really badly].

Try there :X.
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Old 05-22-2007, 05:44 AM   #3
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even if it does decompile, all the brushes will be sliced to hell in ways you don't want it to and you'll have to repair it brush by brush, texture by texture.
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Old 05-22-2007, 09:06 AM   #4
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This might be due to my ignorance of progamming code (what with the compiling and complaining and composting and all of those com- words), but if something can be compiled, can it not in theory be perfectly decompiled to its pre-compiled state?

Gah, too many "compiled"s in one sentence there, methinks.
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Old 05-22-2007, 09:29 AM   #5
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No, not really. If that theory were true, we'd be able to perfectly decompile Windows.

Decompiling hl2 maps is fairly close to perfect but hl1 maps come out as bit of a cluster fuck. Ok for a template though.
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Old 05-22-2007, 10:15 AM   #6
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Can you turn a cow into grass and rain? :C

As ppl have said, it's only really useful as a template, but I've used winbsp successfully before (though I think you might have to download the old hammer/worldcraft also to open them):

http://www.slackiller.com/hlprograms.htm
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Old 05-22-2007, 06:52 PM   #7
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you can decompile in the old hammer i believe. then import that?

im sure ive done it that way before..
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Old 05-22-2007, 07:04 PM   #8
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you have to decompile into a .map file then open it with the "old"(3.5 or lower) hammer and save as a .rmf? file. and then you can open it with the "new"(SDK) hammer.
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Old 05-24-2007, 05:08 AM   #9
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cool, i'll try it

also nem's BSPviewer was also helpful since it can export the bsp to .map.
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Old 05-24-2007, 06:31 AM   #10
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Never got that to work, but it works converting between vmf and .map the .maps cannot be opened in anything except worldcraft it seems though.
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Old 05-24-2007, 01:47 PM   #11
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.maps can be openned in hammer, ive done it before, but it was 3.4

edit: but they just lose their texture ratios and cut the brushes in weird ways
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Old 05-24-2007, 03:56 PM   #12
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Quote:
Originally Posted by _MJ_
cool, i'll try it

also nem's BSPviewer was also helpful since it can export the bsp to .map.
Quote:
Originally Posted by Nem
Crafty has been able to load Half-Life 1 maps for a long time (just select the correct profile) and has been able to export Half-Life 1 maps to .obj since alpha 12. It cannot, however, decompile them to .map format. For this you may try my BSP Viewer or any number of old school decompilers.
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