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Old 06-15-2005, 12:15 PM   #1
o_ginger lord
 
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FF Epicenter (Beta 2 DL)

Browse thread for updated photos!

I've tried to get in contact with the guy who said he was doing this, but have heard nothing so I've carried on:

Original blue start:


Doesnt really look that much like the original, so I added team colours. After a bit of texture manipulation in PS:




And outside:



Its hard to do, my dod experience makes we want to fill the place with rubble and jagged edges, but the TFC side makes me go no! Clipping nightmare, conc jumps everywhere = nightmare!

So I'm trying to do a destroyed city, with smooth edges! Of course there will be a 3D skybox of all the city thats been destroyed, should look ace and make up for the smoothness in the playable area.

.:Beta 2 Download:.



Last edited by o_ginger lord; 07-29-2006 at 03:19 PM.
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Old 06-15-2005, 12:27 PM   #2
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Sweet
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Old 06-15-2005, 12:35 PM   #3
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looks good. will you still be able to gren jump to the top of the spawn and build sgs there ?
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Old 06-15-2005, 12:52 PM   #4
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I'm really digging the fire. It now actually has that destroyed city look. Very pretty.
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Old 06-15-2005, 01:12 PM   #5
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Looks like a good start, keep it up
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Old 06-15-2005, 01:19 PM   #6
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the third picture looks as if the ramp up to the exit door is at a very steep angle

otherwise nice work !
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Old 06-15-2005, 01:24 PM   #7
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Quote:
Originally Posted by jerm
the third picture looks as if the ramp up to the exit door is at a very steep angle

otherwise nice work !
Its steps, hard to see from that angle.

Another thing I'm doing to keep the sticky spots down is that all the model rubble, debris and detrius (lovely word) is all not solid. You can run straight through it, grenades wont be affected by it. The displacements (the main rubble pile) and larger chunks of concrete are solid however. I think it will work quite well, having all of it collideable will be a nightmare.
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Old 06-15-2005, 01:29 PM   #8
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that looks incredibly sexual, good luck man i love epicentre
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Old 06-15-2005, 01:37 PM   #9
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It definitly looks sweet, and I say keep the jagged edges!
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Old 06-15-2005, 01:55 PM   #10
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Need to open some cracks up on the far building to snipe from like the original.
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Old 06-15-2005, 02:44 PM   #11
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wooot m8.
you realy got some mapping skills.
keep it commin
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Old 06-15-2005, 02:50 PM   #12
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Looks good, but that grate is huge!

(it makes me want to be able to jump in it!)
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Old 06-15-2005, 04:07 PM   #13
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I'm thinking a DoD mapper should be the only kind of mapper to make this map. Are you changing the styles of the gameplay or will it be the same old "Wait for Flag, Cap, Round Reset".
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Old 06-15-2005, 04:15 PM   #14
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I'm unsure, whislt it gave a nice "rest" period from the relentless action, it was annoying as an Engy to have to rebuild your SG's every time. It would be nice to have it more fluid, but keep the rest waiting for flags.
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Old 06-15-2005, 04:53 PM   #15
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Screenshot 2: Floating light? Or is that some weird error that I just can't see? Otherwise, ditch/move it.

What'd be cool would be to have a "series" of lights in the ceiling, and then where there's an empty spot, have the lights all damaged (out, of course) and in the rubble, if possible.
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Old 06-15-2005, 04:59 PM   #16
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Its connected to the girder above by a wire, just can't see it, JPEG compression must have removed it.



APC looks huge, its taken from CSS and is pretty much 1:1 scale, makes you realise how out of scale the old APC in epicenter was. Far buildings (where the centre of the map will be) are just blocks at the moment, will be constructed properly.
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Old 06-15-2005, 05:01 PM   #17
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I'm really, really digging this map. It's got the best perspective possible for this map: The DoD one. Gogogo!
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Old 06-15-2005, 05:04 PM   #18
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Holy christ you work fast. I'm loving this instant gratification. Looks gorgeous.
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Old 06-15-2005, 05:31 PM   #19
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Fuck that is nice. Would like to see texture style/brightness similar to the original though.
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Old 06-15-2005, 05:33 PM   #20
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very nice
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