Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 01-09-2007, 04:47 AM   #101
o_racer
 
o_racer's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
wOot. ty.
o_racer is offline   Reply With Quote


Old 01-09-2007, 10:26 PM   #102
o_nodnarb
 
o_nodnarb's Avatar
 
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
o_nodnarb is offline   Reply With Quote


Old 02-03-2007, 08:29 PM   #103
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
updates!
o_own3r is offline   Reply With Quote


Old 02-05-2007, 04:38 PM   #104
o_imbrifer
 
o_imbrifer's Avatar
 
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
Update:

I have been able to jump over a design hurdle, but I am worried about the polycount. I'll post again (with screenies!) once I finish the architecture and texturing of the base - which should be this week.

Catch you soon...
o_imbrifer is offline   Reply With Quote


Old 02-06-2007, 08:31 AM   #105
o_fjorn
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
I have nothing agaist you or your map


but everytime I see the name, I am reminded of the crappy TFC map named lake











In other news, looks good
o_fjorn is offline   Reply With Quote


Old 02-20-2007, 06:25 PM   #106
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Fjorn
I have nothing agaist you or your map


but everytime I see the name, I am reminded of the crappy TFC map named lake


In other news, looks good
Is this your way of suggesting that another name is chosen?
o_own3r is offline   Reply With Quote


Old 02-20-2007, 08:02 PM   #107
o_imbrifer
 
o_imbrifer's Avatar
 
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
/shrug

I wanted something suscinct, and 'lake' does it for me - hell, its how it is known by now.. and it all focuses around one giant lake.

But it could change, i guess.

As for the map: right now my hammer is farked, so I can't do any mapping till a steam update saves it. sad. But lake was making decent progress
o_imbrifer is offline   Reply With Quote


Old 02-20-2007, 09:49 PM   #108
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Imbrifer
/shrug

I wanted something suscinct, and 'lake' does it for me - hell, its how it is known by now.. and it all focuses around one giant lake.

But it could change, i guess.

As for the map: right now my hammer is farked, so I can't do any mapping till a steam update saves it. sad. But lake was making decent progress
Have you done the usual refreshing SDK content & resetting game configurations?

If all else fails you could always try reinstalling the source SDK?
o_own3r is offline   Reply With Quote


Old 03-18-2007, 11:52 PM   #109
Imbrifer
Religious Stamp Machine
Retired FF Staff
 
Imbrifer's Avatar
 
Join Date: Mar 2007
Location: Mad City, WI
Posts Rated Helpful 0 Times
Send a message via AIM to Imbrifer
Good news and bad news.

Good news: Here's the old shiatty version for your browsing pleasure.

Bad news: This map has me crawling on the ceiling. I've spent some significant time on it the past week or so, but it just doesn't want to come together. I love some parts of it, but just cant seem to get the interior to be pretty. I'm close to tossing it, as I don't think it will be as interesting/successful as people want, and devoting myself to some other epic mapping endeavour. /grumbly
__________________
Community Mapper
2morforever, 4play, attrition, gap, fragger
and ff_training.
Imbrifer is offline   Reply With Quote


Old 03-25-2007, 08:20 PM   #110
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
OK I am willing to help you out here, I can have a look through and make suggestions on how you could improve things. Anything you want me to focus on to make this easier?

EDIT:
General impressions are as follows:

There are more than 10 sniping positions in the base alone this is bordering on excessive, its also not doing your optimisation any favours, . You can get the light as if its from outside using tools/white textures on the inside with a window texture in front and a window texture facade on the outside too.

The layout needs to be simplified so areas like the top sniper nest can be removed and connections between areas can be streamlined. The doors in the front facing lower area can be removed and the ladder to the access to the stairs to the right can be removed.

Remove the railings throughout they detract and generally get in the way.

Add a SINGLE solid floor to the flag room, and simplify it as its very busy in there at present.

The floor throughout should not have things petruding from it, this means details in the flag room and in the front facing large room they interrupt player movement.

Add some colour to the lighting, unsaturated yellows and blues you know the drill. Follow a similar colour scheme to the sky guide in the mapping references thread for the ambient and direct lighting of the environment.

Some things to think about, I would say this has potential it just needs to be looked at from a wider angle to see the whole picture detail isn't important till its finalised

Last edited by own3r; 03-25-2007 at 08:52 PM.
own3r is offline   Reply With Quote


Old 03-25-2007, 09:00 PM   #111
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by STA_SirTiger
The map has some terrible choke points, mate. The design / architecture / art / lighting of the map seem rather dull to me. Besides, I can't see how this layout can be played in CTF gameplay...I hope that Owner takes up the position and helps you improve the current weak points of the map. GL!
I think it can be it just needs to be tweaked, we will get there im sure. One step at a time.
own3r is offline   Reply With Quote


Old 03-26-2007, 01:27 AM   #112
Imbrifer
Religious Stamp Machine
Retired FF Staff
 
Imbrifer's Avatar
 
Join Date: Mar 2007
Location: Mad City, WI
Posts Rated Helpful 0 Times
Send a message via AIM to Imbrifer
I appreciate the care, but for right now consider ff_lake dead. I've put a lot of work into it over the past month, but its just not coming together. It's not a loss, though, as I have learned much by trying to make it and I have cannabalized many parts of it to other maps I've worked on.

I'm using the same theme for the new map I'm working on, being discussed here. If you still want to contribute, climb on in there.

Thanks again, anyhow.
__________________
Community Mapper
2morforever, 4play, attrition, gap, fragger
and ff_training.
Imbrifer is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:37 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.