06-11-2016, 11:45 PM | #1281 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')
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06-12-2016, 02:09 AM | #1282 |
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AfterShockFF synchronized pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')
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06-12-2016, 02:09 AM | #1283 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:features/pyro-jetpack
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06-15-2016, 10:13 PM | #1284 |
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AfterShockFF created fortressforever/fortressforever:features/pyro-jetpack-wip at 8bdaff (+1 new commit)
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06-15-2016, 10:33 PM | #1285 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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06-17-2016, 10:25 PM | #1286 |
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squeek502 created fortressforever/fortressforever:misc/scout-spawnweapon at d14147 (+1 new commit)
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06-17-2016, 10:27 PM | #1287 |
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squeek502 created fortressforever/fortressforever:misc/scout-spawnweapon at bf0c73 (+1 new commit)
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06-17-2016, 10:28 PM | #1288 |
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squeek502 opened pull request fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun')
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06-17-2016, 11:10 PM | #1289 |
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta
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06-17-2016, 11:10 PM | #1290 |
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AfterShockFF merged pull request fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun') from squeek502 to beta
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06-17-2016, 11:10 PM | #1291 |
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AfterShockFF commented on issue fortressforever/fortressforever#277 ('Set default scout spawnweapon to jumpgun'):
:+1:View on Github |
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06-17-2016, 11:32 PM | #1292 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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06-17-2016, 11:34 PM | #1293 |
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squeek502 commented on issue fortressforever/fortressforever#273 ('Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off'):
Seems like this is probably caused because the owner is always set as the attacker and the SG as inflictor in the CTakeDamageInfo in CFFSentryGun::DoExplosionDamage. Should probably set the attacker to the saboteur if the SG is maliciously sabotaged.View on Github |
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06-17-2016, 11:36 PM | #1294 |
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AfterShockFF pushed 1 commit to fortressforever/fortressforever:features/pyro-jetpack-wip
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06-17-2016, 11:36 PM | #1295 |
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squeek502 opened issue fortressforever/fortressforever#278 ('Allow buildables to be built on moveable objects')
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06-17-2016, 11:44 PM | #1296 |
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squeek502 commented on issue fortressforever/fortressforever#278 ('Allow buildables to be built on moveable objects'):
Relevant code as far as I can tell:View on Github |
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06-18-2016, 12:19 AM | #1297 |
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squeek502 commented on issue fortressforever/fortressforever#49 ('Add FFA support'):
Relevant code:View on Github |
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06-18-2016, 12:23 AM | #1298 |
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squeek502 closed issue fortressforever/fortressforever#30 ('Nerf or remove the jump pad')
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06-18-2016, 12:23 AM | #1299 |
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squeek502 commented on issue fortressforever/fortressforever#30 ('Nerf or remove the jump pad'):
Resolved by #122View on Github |
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06-18-2016, 02:14 AM | #1300 |
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squeek502 commented on issue fortressforever/fortressforever#3 ('Explosion falloff not related to radius'):
Was curious, so I made a table of how the radiuses would be affected if we scaled them based on where they currently do 0.5x damage or 0.25x damage.View on Github |
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