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Old 07-07-2005, 04:58 PM   #1
mervaka
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ff_silo

dunno how i rank on the mapping leetness scale, not is there a lot to see at the mo, but i thought id make you peeps some eye candy:





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Old 07-07-2005, 05:03 PM   #2
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Looks neat, but It's hard to say if it'll be good. Fighting on little curvy platforms seems kinda bad to me.

And brighten it up, too dark.
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Old 07-07-2005, 05:05 PM   #3
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it was intended to be a vertical map, but most shall be the coridoors and rooms that people are familiar with. the top of the silo's a sort of door for HHing out with the flag, only if u fuck up u fall to your death :)

by the way if anyone knows how to remove the hud/weapon/crosshait let me know kthx :)
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Old 07-07-2005, 05:15 PM   #4
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I'd comment, but Imageshack is not loading images for me
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Old 07-07-2005, 05:38 PM   #5
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poo :/ hmm id mirror them elsewhere if anyone know another image hosting site with auto thumbnails?
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Old 07-07-2005, 06:21 PM   #6
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I'm reminded of Goldeneye for the N64.

Man, I loved that level.
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Old 07-07-2005, 06:29 PM   #7
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yes its the inspiration for this level, well at least this room :p im converting hl2 textures to red/blue base textures as i go
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Old 07-07-2005, 07:30 PM   #8
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It looks like a worthwhile idea. I don't know how well it will work because I haven't played on anything like it before - but I will happily give it a go.

Thanks for providing something different - and very interesting

Cant wait to try it out.
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Old 07-07-2005, 07:41 PM   #9
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Quote:
Originally Posted by Etzell
I'm reminded of Goldeneye for the N64.

Man, I loved that level.
You stole my post. :P
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Old 07-07-2005, 07:52 PM   #10
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hopefully the map structure will be an upside down U shape, two vertical pillars (the bases), with a no mans land like any other map. its an experiment more than anything gameplaywise

EDIT: thanks again for the comments :)
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Old 07-07-2005, 10:20 PM   #11
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Hey mervaka, check your pm!
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Old 07-07-2005, 10:25 PM   #12
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yea i get email notification :p yes you can have the textures when im happy with them, theyre only 2 minute jobbies in photoshop for now though
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Old 07-07-2005, 10:27 PM   #13
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I think you should make a custom sound for falling down that hole...

But other than that, I support your efforts with my compliments.
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Old 07-07-2005, 11:38 PM   #14
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LOL, the old HL1 falling death sound is the apitamy of all deaths
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Old 07-07-2005, 11:51 PM   #15
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Nice!
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Old 07-08-2005, 01:58 AM   #16
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think it would be cool.. till you get a team that getse like 4 engi and just set turrets/ dispensers everywear to block the pathway.. people would then have to either try and make it across or plummit to there death.

Either way it should look cool you ever want an offical tester.. i could be one...
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Old 07-08-2005, 07:25 AM   #17
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I can't comment on it much as theres not much to see D: Add a bit more to the map in terms of layout and I'll add it to the Production thread.

Wayyy too dark.
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Old 07-08-2005, 09:29 AM   #18
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Quote:
Originally Posted by Mervaka
LOL, the old HL1 falling death sound is the apitamy of all deaths
Actually I prefer the one from "Impossible Mission" for the commodore 64

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Old 07-08-2005, 02:22 PM   #19
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when making a silo shape map you will have to watch out obv for the map being too easy in the ways of being able to tripple conc to the top/straight to the flag, if indeed the flags will be up the top of the "u shape" however i like your thinking and i look forward to seeing more of the project, although i am always a fan of daylight and team colours in tfc.
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Old 07-08-2005, 04:34 PM   #20
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no, its not one room :p the base layout is nearly finished though, and ive added a second silo with a closed roof as the flag room, and the action happens much lower down
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