09-22-2007, 11:43 PM | #1 |
Join Date: Sep 2007
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conc_adam2 released!
Alright, finally finished the map! It has a bad ending room... but at least it's an ending room! Other than that, I think you guys will really enjoy the map Please post your criticisms, comments, and suggestions!
Edit: Due to popular demand.. I made jump 3 easier since it was VERY HARD. This version has the easier #3. http://download.yousendit.com/34F1C50430DBAADE - conc_adam2_r This version is for all you phychos that want a hard #3.. http://download.yousendit.com/4C985AB1330D3588 - conc_adam2 Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7 Pic 8 Pic 9 Last edited by Adam-g1; 09-23-2007 at 03:58 AM. |
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09-22-2007, 11:45 PM | #2 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Where's conc_adam1 :P?
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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09-22-2007, 11:56 PM | #3 |
Join Date: Sep 2007
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In case anyone missed adam1, its here: http://www.fortress-forever.com/foru...ad.php?t=11386
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09-22-2007, 11:57 PM | #4 |
Join Date: Mar 2007
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It still looks rather narrow for public servers. Just my 2p.
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09-23-2007, 12:08 AM | #5 |
Join Date: Sep 2007
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Well, just be happy it's wider than adam1 :P I also added invisible walls / teleports at the end of every jump, so it's impossible to get knocked back a jump
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09-23-2007, 01:11 AM | #6 |
Join Date: Sep 2007
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conc_adam2 released!
-read up-
Last edited by Adam-g1; 09-23-2007 at 03:57 AM. |
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09-23-2007, 01:14 AM | #7 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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No need for excess threads.
The map looks good. I'll check it out in a few minutes. |
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09-23-2007, 01:27 AM | #8 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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Stop stealing my name.
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09-23-2007, 01:45 AM | #9 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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why u have 2 ( at start and at end)
IncludeScript("base_location"); IncludeScript("base_teamplay"); in the lua ?? you have to make a conc_adam2.res file bag respawn time is too long .. i edited it to 1 sec. |
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09-23-2007, 02:21 AM | #10 |
Join Date: Sep 2007
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done till jump3 .. jump1 is very tricky .. jump2 is easy .. jump3 is so hard and needs good times to prime 2nd conc
btw you should remove the last 2 lines from lua , becouse whit includes at end you override your personal lua |
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09-23-2007, 02:33 AM | #11 |
Join Date: Sep 2007
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Yikes, sorry didnt even see that! I changed it and the new download link is updated with it. sorry guys its fixed now. Who's stealing whos name?
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09-23-2007, 02:47 AM | #12 |
Join Date: Sep 2007
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Alright, it's all fixed now, sorry to kinda double post. Sorry for all those who downloaded it prior to now, but all the lua stuff is fixed and the bags are WORKING! Please leave comments / feedback if you play it..
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09-23-2007, 03:05 AM | #13 |
Spirit Studios
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me confused, y not edit it so that the pics and DL are in the first post instead of half way down
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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09-23-2007, 04:57 AM | #14 |
Join Date: Sep 2007
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I edited it to put it on the top! I suggest everyone download conc_adam2_r. It makes it a lot more possible, haha.
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09-23-2007, 05:07 AM | #15 | |
Newb
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Quote:
Beat it, last was ANNOYING... I had to end up 3 concing and just strafing end :-/ Also, I h4x3d your LUA and added these lines at the end: Code:
function player_ondamage(player_entity, damageinfo) if IsPlayer(player_entity) then local player = CastToPlayer(player_entity) AddSchedule("addhp_" .. player:GetName(), 0.01, GiveHealth, player) end end function GiveHealth(player_entity) if IsPlayer(player_entity) then local player = CastToPlayer(player_entity) player:AddHealth(400) player:AddArmor(400) end end http://download.yousendit.com/F8EAFC2D3D4AEF49 I did jump 2, but didn't record... pain in the ass. Basically I just HH a nade, shoot 3 pipes near end. HH another, 3 more pipes. Then toss nade, HH 2nd (asap) as soon as it blows, I primed 3rd landed over the pipes, did a EARLY det, so it didn't kill but boosted just enough for the nade to carry me to end. I'll try to redo it and demo... ***EDIT*** Ok, here's the demo of jump 2... I realised I didn't need that 3rd nade ...I died a lot more trying to record it though lol! http://download.yousendit.com/D275180D79429994 Anyway, thanks for the fun map ;D Last edited by AltPluzF4; 09-23-2007 at 05:28 AM. |
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09-23-2007, 12:25 PM | #16 |
Join Date: Sep 2007
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nice work ...
But .res file is unusefull ?? |
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09-23-2007, 01:19 PM | #17 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Good, fun map!
Now we need some harder maps : ) |
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09-23-2007, 03:05 PM | #18 |
Rocket p00nz
Join Date: Mar 2007
Location: Belgium, Ghent
Class/Position: soldier Gametype: skillz ;) Posts Rated Helpful 0 Times
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player, did u even play this?
8 took me quite a while... |
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09-23-2007, 06:32 PM | #19 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Sure I did, why do you ask?
When you complete it you are confronted with a massive -g1; the _r version has an easier j3--the second under is lower and closer to the floor on the original blah blah blah |
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09-23-2007, 06:38 PM | #20 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Player's a great concer actually. It's a challenging map, and I'm looking forward to more.
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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