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Old 04-16-2012, 07:01 PM   #21
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Take out the extra lines on the left/right, and maybe up the scale of the bottom HUD a bit. Other than that it's beautiful
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Old 04-16-2012, 07:46 PM   #22
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no idea how well it could be implemented
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Old 04-16-2012, 08:07 PM   #23
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Originally Posted by Elmo View Post
no idea how well it could be implemented
Yea, that's my main concern, but it was done for fun, never did an in-game hud before, completely different mind set.

Would be cool to attempt it, if time allows it.
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Old 04-16-2012, 08:15 PM   #24
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Yea, that's my main concern, but it was done for fun, never did an in-game hud before, completely different mind set.

Would be cool to attempt it, if time allows it.
I told him to make this :>
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Old 04-16-2012, 08:16 PM   #25
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He gave me bagels.
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Old 04-16-2012, 09:30 PM   #26
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So do we get a fortress points system that means anything at all yet.
On the topic of Fortress Points, has anyone noticed that the new ingame credit system for Tribes:Ascend is awfully close to Fortress Points? Except they seemed to actually make them useful, through vehicles, base repairs etc.

I can't think of a way to make them actually useful, other than for ranking... What if there was a way to implement a stat tracker system? Something that could track played time as a particular class, deaths, kills, flag captures, killing the flag carrier etc. I would assume that the game would have to be on steamworks for that though...

In all honestly though, I just want to see my 100,000+ deaths as scout :X
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Old 04-16-2012, 09:33 PM   #27
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Deaths are a useless stats, tking your self to respawn should not hurt your stats. Same applies to when your teammates tk you.

Also, non-jew, THIS IS ABOUT THE UI, GTFO.
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Old 04-16-2012, 09:37 PM   #28
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Deaths are a useless stats, tking your self to respawn should not hurt your stats. Same applies to when your teammates tk you.

Also, non-jew, THIS IS ABOUT THE UI, GTFO.
http://forums.fortress-forever.com/s...5&postcount=17

Implement that HUD... NOW!

I seriously want.
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Old 04-16-2012, 09:37 PM   #29
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Old 04-16-2012, 09:40 PM   #30
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SQUEEK
How much work actually goes into putting the hud ingame? Clearly you have the design (I'm assuming that it is just an image that you edited rather than an actual ingame hud).

I remember a while back (I think I do) that someone said that FF 2.5 was going to have alot more HUD-customization in it (similar to the customization of the crosshair). True?
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Old 04-16-2012, 10:06 PM   #31
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Quote:
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How much work actually goes into putting the hud ingame? Clearly you have the design (I'm assuming that it is just an image that you edited rather than an actual ingame hud).

I remember a while back (I think I do) that someone said that FF 2.5 was going to have alot more HUD-customization in it (similar to the customization of the crosshair). True?
Elmo's been working on a really robust system of customizing certain HUD elements (buildable info especially), but I'm not sure when it'll be ready and how broadly it will be applied.

But, for the most part, HUD related stuff is one of the worst parts of working with the Source engine. It's a nightmare of arbitrarily interwoven spiderwebs strewn across C++, text files, fonts, materials, etc, and is only further complicated by things like resolution scaling.
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Old 04-17-2012, 12:52 AM   #32
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Quote:
Originally Posted by oaties View Post
http://forums.fortress-forever.com/s...5&postcount=17

Implement that HUD... NOW!

I seriously want.
Would love this HUD. The default one seems to not want to fit on my screen in windows mode for some reason, and running in game in full screen causes... well, I can't remember what the problem is, but I remember there was a problem with full screen. Maybe I should go in-game and figure out what it is, lol.
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Old 04-17-2012, 12:58 AM   #33
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HELL YES bag indicators!

I really love the second UI, but those little lines in the corners aren't entirely necessary in my opinion. Love it though.
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Old 04-17-2012, 04:15 PM   #34
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Old 04-24-2012, 02:51 AM   #35
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Quote:
Originally Posted by Elmo View Post
no idea how well it could be implemented
Well, how did Rice implement it on his own?

Couldn't we just do the same thing he did and go along our merry way?
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Old 04-24-2012, 02:54 AM   #36
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Well, how did Rice implement it on his own?

Couldn't we just do the same thing he did and go along our merry way?
It was done on photoshop from my screenshot
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Old 04-25-2012, 01:44 AM   #37
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Well, how did Rice implement it on his own?

Couldn't we just do the same thing he did and go along our merry way?
Under rices name on the forums it says:

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Old 04-26-2012, 02:59 AM   #38
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please take off ur crysis helmet
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Old 04-26-2012, 03:47 AM   #39
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The only thing I ask is to keep it pretty minimal (if there is seriously a redesign in the works).

Something like this...



...would be most upsetting.
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Old 04-26-2012, 04:16 AM   #40
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My God. It's full of spells!
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