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06-05-2016, 07:48 PM | #1 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Fortress Forever v2.6 Released (June 2016)
Fortress Forever v2.6 Release 5th June 2016
New scout movement weapon: The JumpGun
Ragdoll and gib changes
Bugfixes
Last edited by AfterShock; 06-05-2016 at 07:55 PM. |
2 members found this post helpful. |
06-05-2016, 09:16 PM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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First bug -> RPG, AC and Tranq custom xhairs have been shifted down a slot due to the jumpgun.
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06-05-2016, 09:24 PM | #3 |
Beta Tester
Join Date: Mar 2008
Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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i have been looking forward to the jump gun this is exciting
how do i spawn with it cl_spawnweapon_scout "jumpgun" ? Last edited by 9u-9u-9u; 06-05-2016 at 09:26 PM. |
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06-05-2016, 09:51 PM | #4 | ||
(7) wen ff wil ot
Join Date: Jan 2015
Location: United Kingdom
Class/Position: Medic (O) | Engineer (D) Gametype: Capture the Flag Affiliations: Current: -Dicks- | Previous: =PWN= Posts Rated Helpful 2 Times
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Quote:
Edit: Nevermind i'm retarded: Quote:
Last edited by doublahroublah; 06-05-2016 at 09:54 PM. |
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06-06-2016, 04:07 AM | #5 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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someone needs to make a badass pogo stick model for this.
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2 members found this post helpful. |
06-06-2016, 06:06 AM | #6 |
Join Date: May 2008
Posts Rated Helpful 2 Times
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I'd like to know, why the dispenser nerf? I liked using it to build an SG to level 3 quickly once the dispenser was full. How do I quickly upgrade an SG with the updated dispenser when there are no ammo packs nearby?
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06-06-2016, 09:43 PM | #7 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Client only bugfix patch now live:
Last edited by AfterShock; 06-06-2016 at 09:44 PM. |
2 members found this post helpful. |
06-06-2016, 10:01 PM | #8 |
Beta Tester
Join Date: Mar 2008
Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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the new dispenser seems to bleed bags once it's full. i'm not sure if this is supposed to happen
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06-06-2016, 10:24 PM | #9 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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NO ONE MAKES ME BLEED MY OWN BAGS
good update. jump gun is weird. |
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06-07-2016, 05:25 AM | #10 |
Fortress Forever Staff
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Nice, gotta check it out. Plus the quick hotfix, Steam is the shit.
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1 members found this post helpful. |
06-09-2016, 09:03 PM | #12 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Pushed a tiny client-only patch yesterday that fixes some missing models in Hammer when using the setup outlined in the maps repository.
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06-10-2016, 04:07 PM | #13 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Is the jumpgun just a double jump that works around the auto-bhop?
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06-11-2016, 05:15 AM | #14 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Basically. It needs to recharge, so you can't spam it. And it has a speed cap so you can't use it to super conc, and using it mid conc will lose a lot of speed.
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06-11-2016, 11:02 AM | #15 | |
Join Date: May 2008
Posts Rated Helpful 2 Times
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Quote:
Sometimes I like using it AFTER I conc, though. For example, one time I was on destroy, and I conced from one base's front door, up and fell through the opening in the roof in the other base. (I didn't have the flag at the time, I think I was just practicing moves.) Using the jump gun enabled me to land on the cap point. I'd *really* like to see the jump gun and jump pad be tweaked so they're like the mancannon in the video I posted the other day a few posts back in this thread, from squeek's youtube channel. |
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