11-02-2007, 01:12 AM | #41 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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Meh I should be a beta tester.
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11-02-2007, 01:13 AM | #42 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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^You were gone for a while
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11-02-2007, 01:16 AM | #43 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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And now I'm back.
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11-02-2007, 04:55 AM | #44 | |
Retired FF Staff
Join Date: Jan 2005
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schtoofa Fortress Forever Team Cheerleader |
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11-02-2007, 10:21 AM | #45 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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Nope
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11-02-2007, 10:40 AM | #46 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
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Funny little bug that most peeps know about. In FF_Well when you go into enemy spawn tunnel there is a turret now. All you have to do is sit underneath
it and watch the turret try to get you but it can't....lol |
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11-02-2007, 11:33 AM | #47 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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Well I'm liking the blast radius for the demo. Now if we can just work on those pipe physics. Trying to lay pipes down on the lower level of well flagroom from the upper level is a bit time consuming and hard to get those yellows where you want them without abandoning your post at the upper level. It seems the greater the distance the pipes fall before they hit the ground the more random their direction becomes.
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11-02-2007, 01:33 PM | #48 | |
Heartless Threadkiller
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I wish I had read the thread before installing it.
Lost my configs too.
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11-02-2007, 01:45 PM | #49 | |
Join Date: Mar 2007
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11-02-2007, 03:51 PM | #50 |
Join Date: Apr 2007
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well i have not had to much time to check it out, but it's playing out a bit better now... the nade radius really i have not noticed yet... and other things like sg tracking is i small bit better, enough to make a gameplay change.. load time decreased which will help a lot of ppl ... best of all NO SCORE BOARD error ;p
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11-02-2007, 04:02 PM | #51 |
OHH! OHHH NOOO!
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Man, I should be a beta tester
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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11-02-2007, 04:05 PM | #52 | |
Nade Whore
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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11-02-2007, 05:02 PM | #53 |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I am very happy with this update...
Spy bar rocks, I love the messagemode and colors, then new locations for engy / demo rock, nades are MUCH better, demo as well, great job on fixing the most common bugs, I like the fatty just needs to be touched up (I posted what I think would help HERE) The only problem is there isn't really an Official ChangeLog...there is THIS but DrEvil hasn't updated it in a while: Last edited by DrEvil : 10-19-2007 at 12:21 AM. Could the dev's release that one from sticky and LOCK and STICKY an Official Changelog that details everything that was changed in the patch?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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11-02-2007, 06:50 PM | #54 | |
Join Date: Jul 2007
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11-02-2007, 07:08 PM | #55 | |
Holy shit, thats kerrigan!
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Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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11-02-2007, 08:15 PM | #56 |
Join Date: Sep 2007
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The HWguy WAS overpowered before, but now he's almost laughable. The windup is almost 2 seconds long. In most maps that means a fast enemy will be in and out of the room you're in before you get a shot off, and a soldier or demo will have unloaded a full clip into your ass before you can shoot back. If the windup is going to be this severe, then the overheat should be gone and the gun should fire are the highest rate instantaneously.
Honestly, I say either remove or seriously reduce the windup, and then adjust the AC's damage, spread, and ROF from there. Version 1.0 was way too powerful, but that could have been alleviated through more subtle actions. |
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11-02-2007, 08:21 PM | #57 | |
Nade Whore
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11-02-2007, 08:22 PM | #58 |
Join Date: Nov 2007
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Wtf is everyone talking about demo, what changed with him? :S
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11-02-2007, 08:30 PM | #59 | |
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11-03-2007, 01:07 PM | #60 | |
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