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Old 07-23-2012, 09:29 PM   #1
AfterShock
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ff_shock WIP competitive CTF map

http://www.mediafire.com/?va136opp26wak9u

^ download

Base entrance - Front door (center), water entrance (left), balcony entrance (right)


Ramp room. Leading to ramp entrance (left), T junction (center) and security (right)


Security room


Ramp entrance to flag room, water comes out on left.


Bottom flag room as entering from ramp. T junction comes out on the left and right. Middle ramp takes you up to flag room level 1:


Flag room level 1 with view onto level 2 with flag


Flag room level 2


Water entrance, comes out near ramp entrance.


Feedback welcome
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Old 07-23-2012, 10:33 PM   #2
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Send a message via AIM to squeek.
That is many ramps. Definitely looks interesting.
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Old 07-24-2012, 12:04 AM   #3
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That looks very interesting. Some crazy ass geometry in that map.
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Old 07-24-2012, 02:15 AM   #4
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Giggity.
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Old 07-24-2012, 06:18 AM   #5
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That security room is an absolute clusterfuck.
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Old 07-24-2012, 06:48 AM   #6
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Added to my server.
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Old 07-24-2012, 11:39 AM   #7
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this following your own guidelines for competitive CTF I take it?! Curious to how it'll play out
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Old 07-24-2012, 06:49 PM   #8
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Quote:
Originally Posted by Elmo View Post
this following your own guidelines for competitive CTF I take it?! Curious to how it'll play out
Yes

If anyone plays a pickup on it I'd appreciate a demo or feedback!
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Old 07-24-2012, 07:39 PM   #9
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Looks slide fest, Dling it :]
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Old 07-27-2012, 12:24 AM   #10
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a2:

Download: http://www.mediafire.com/?acwduk50qvqgcwy
  • Added some basic textures.
  • Removed some of the ramps.
  • Made water entrance harder to get in and out of.
  • Freed up some space in ramp room.
  • Removed some of the crazy ramps in ramp room.











I will redesign the security room if enough people hate the pillars :P (You can double jump off them)

Last edited by AfterShock; 07-27-2012 at 12:25 AM.
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Old 07-27-2012, 05:21 AM   #11
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Looking good! I think it kind of looks bland though, maybe more detailing :S I know its only a2 but still..

It looks fun though, I ran through a1 and saw some nice spots for a HW and soldier to play on defence. Im going to try to nominate it for some pickups, ill PM you the hltv demo if we ever play it
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Old 07-29-2012, 02:48 AM   #12
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Besides the poop brown texture covering every wall it looks a lot better. It looks like a very frantic map. It should be very interesting to play.
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Old 07-29-2012, 03:12 AM   #13
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Ok, trying to make it less bland.. a3:

http://www.mediafire.com/?3u9xfh4iphmtb5e
  • Made the slide from RR to T slightly easier
  • Slight redesign of halfway ramps in flag room
  • Started introducing more curves and 45 degree angles rather than everything at boxy right angles
  • Longer harder water route
  • Spammed ivy around the place













TODO:
  • Add some trees
  • Make midmap more interesting
  • Move offy spawn further away
  • Nogrens in spawn
  • Fix my buggy lighting, dunno why it flickers all the time?
  • Flip the bases to make a full map
  • Playtest

Last edited by AfterShock; 07-29-2012 at 03:22 AM.
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Old 07-29-2012, 03:24 AM   #14
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Like the ivy spam. Still dislike the poop painted walls. :P
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Old 07-29-2012, 12:59 PM   #15
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yeah it's supposed to be sandstone, when I fix the lighting it might look like something other than poop.

Or i'll just retexture it. Or i'll get someone who is actually good at texturing to help me
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Old 08-01-2012, 06:36 PM   #16
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Can ramps be one color and floors be another? 3 colors hurts my weak ass eyes. Just a suggestion. It's a fun map. Double jumps galore!
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Old 08-04-2012, 12:09 AM   #17
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a5:

http://www.mediafire.com/?yalafl4nflr3bx7
  • A lot of ramps made shallower to prevent weird ramp sliding as scout running around
  • Added exit from spawn to water area
  • Trim and texturing added
  • Pillars removed from the central route to switch. There are still a few on the edges out of the way
  • Poop coloured texture removed.. but it's still fairly boring. I'll make it better.













To do:
  • Make base walls more interesting / replace the bland plaster texture
  • Move offy spawn further away
  • Make a midmap

Last edited by AfterShock; 08-04-2012 at 12:11 AM.
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Old 08-04-2012, 12:20 AM   #18
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Starting to look really nice. I like the wall textures a million times better already.
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Old 08-04-2012, 01:04 AM   #19
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Looking much, much better. Not going to lie, ff_shock_a1 was...

What did you have in mind for the mid map? I feel like this map would favor very rapid play styles and really rushing into the enemy base quickly from spawn.
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Old 08-04-2012, 01:40 AM   #20
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Idea for pillar/sec room once you get into more detail. What if you made it so they are broken pillars from previous civilizations like this, merely for looks on top of the current functionality:


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