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Old 12-23-2006, 11:45 AM   #1
o_own3r
 
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Anyone tested CST 1.2 ?

I am considering whether to use CST or valve's tools has anyone used them or know anything about them?

a snippet i gleaned from his site http://www.ammahls.com/
Quote:
What is CST?

CST is up to 40% faster then the valve tools; even though they are built from the latest version of the tools source code (August SDK).

The reason why people use them is for the speed, and also for the games, and mods that they support, 1.2 for example supports The Ship, while older versions bumped up plane counts for Dystopia, and other small lighting quality fixes for all games.

I also added porthole vectors to save people having to mess around with large blocks, and cordon tools, along with other vector code for things that valve has now only just started adding.

So they are a not so much advanced version of ZHLT, but they still offer a large smack of options that V don’t.

CST 1.2

Download: http://downloads.ammahls.com/cst/cst12.zip

Added support for Outerlight’s The Ship Entity Data. Please check Ts2Do’s VDC Profile for the FGD - http://developer.valvesoftware.com/wiki/User:Ts2do

Fixed the RAD Executable name. Fixes rare crash in Fat 16 File Systems

Ported to 08/2006 SDK (HDR)

Last edited by o_own3r; 12-23-2006 at 11:57 AM.
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Old 12-23-2006, 02:36 PM   #2
o_beetle
 
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I'm using cst and it works fine. Thats really all I can say b/c I haven't mapped long enough with Source to know whether its faster, but if you want to switch atleast its not a big hassle.
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Old 12-23-2006, 02:45 PM   #3
o_ginger lord
 
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Seems to run slower for me.
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Old 12-27-2006, 09:28 AM   #4
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cst leads to a game crash with me
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