03-05-2006, 05:44 AM | #1 |
Retired FF Staff
Join Date: May 2005
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The new 2mesa
After losing 2mesa to a reformat, I decided to remake it, keeping some elements the same and improving others. Plus taking into account what was frequently said about the old one (namely, a lack of departure from the original). Anyway...
upper flagroom lower flagroom RAMPROOM/BATTLEMENTS HALLWAY SCREENSHOTS: http://forums.fortress-forever.com/s...3485#post93485 [edit] changed the upper flagroom screenshot to one more revealing. Last edited by omega; 03-12-2006 at 11:02 PM. |
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03-05-2006, 05:57 AM | #2 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Looks good so far!
Now, if only the help button will actually save me this time! |
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03-05-2006, 05:59 AM | #3 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Holy shit a lot
That kicks ass way better than it once looked |
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03-05-2006, 06:01 AM | #4 |
Join Date: Mar 2005
Location: California
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and good thing you reformated....cuz
this one looks so much better. Great job so far, hopefully you add lots of detail in all the map :P |
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03-05-2006, 07:06 AM | #5 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Dizzamn.
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03-05-2006, 08:07 AM | #6 | |
Join Date: Dec 2004
Location: Ohio
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Quote:
I think it's looking awesome. Here are a couple marked up screenies with minor suggestions for you: Screenie 1 Screenie 2 I love the architecture, this is really inspiring me to wanna get to work myself again. |
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03-05-2006, 08:28 AM | #7 |
Retired FF Staff
Join Date: May 2005
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yeah the step texture will change once FF is actually out and they have team colored textures; until then i'll probably just keep that.
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03-05-2006, 10:04 AM | #8 |
Join Date: Feb 2005
Location: kidderminster, uk
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may i suggest making the ramp in flag room slightly wider! also, as previously mentioned, a bit of trim where appropriate would look nice too.
promising start, keep up the good work! 8] |
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03-05-2006, 10:39 AM | #9 |
Join Date: Dec 2004
Location: Walsall,UK
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Lookin good.
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03-05-2006, 10:41 AM | #10 |
Join Date: Dec 2004
Location: Melbourne
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Nothing wrong with using a step texture for trim, but scale is kinda big ;o
Loving the changes, but the curvey top platform doesn't fit in imo (atleast the centre bit). More sharpness or try giving it a trim. |
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03-05-2006, 02:07 PM | #11 |
Join Date: Dec 2004
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Damn thats looking good!
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03-05-2006, 02:48 PM | #12 |
Join Date: Jan 2005
Location: Australia
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nice job champ
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03-05-2006, 03:41 PM | #13 |
Join Date: Jan 2005
Location: Sweden
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I have to agree with everyone else on this one ie this looks so good
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03-05-2006, 05:12 PM | #14 |
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Join Date: Jan 2005
Location: Texas
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Looks good, but I don't really like that you have so many of those L-brackets that are holdin' shit up.
Like under the overhang, you have 6 of them. I mean, those brackets are pretty big-dicked, and it looks like too many for something as "light" as the overhang. I think they also look a little bit too big because of the trim pieces you put around the ends of those brackets. Anyway, yeah, skeet? |
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03-05-2006, 06:02 PM | #15 |
Join Date: Feb 2005
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Damn sweet looking map, I'm a fan of your previous remake but this looks even better!
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03-05-2006, 06:34 PM | #16 |
Join Date: Jan 2006
Location: France
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great looking stuff here
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03-05-2006, 06:50 PM | #17 | |
Join Date: Dec 2004
Location: Walsall,UK
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Quote:
I do agree with the other persons comments though, about the upper platform in particular needing something around the edge of it. |
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03-05-2006, 08:21 PM | #18 |
Join Date: Feb 2005
Location: Finland
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Yeah it looks awsome
Keep it up. |
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03-05-2006, 09:21 PM | #19 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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You need all that support for the HW, Demo, Engy, Sg, Dispenser, and Soldier guarding the flag
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03-05-2006, 10:45 PM | #20 | |
Join Date: Dec 2004
Location: Ohio
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Quote:
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