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Old 06-15-2005, 09:30 PM   #1
o_yohan1973
 
Join Date: May 2005
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Map concept question for the tech heads

Ok boys, here it goes, this is a concept behind two of the maps I’m working on currently.
The first map is simply a FF version of a little cheesy map I did for hl1 tfc. There are two flags and one capture point that is in a hole connected to a teleporter (teleporting you back to your respective base). The capture point is in the middle of the map and each team dashes to the middle to be the first to jump into the hole. Once through the other teams flag returns and a counter starts up giving the “hole” holding team points. It’s a very simple king of the “hill/ hole” type map. The other map builds from this concept but adds some complication. I’m not sure if it can be done or if I even have the understanding of entities to do it myself. There are still 2 teams, 1 flag per team, but this time 4 capture points (2 blue and 2 red). You have to take your flag to the other side before the other team gets their flag to your side. Once you get your flag to the enemy side you’ll have your option between two different holes to jump through. The easiest hole (hole 1) will count off maybe 2 points per 8 seconds of occupation. The more difficult hole (hole 2) will count off maybe 3 points per 8 seconds of occupation. The way the level is set up it will take about 10-20 seconds to move the flag from one end of the map to the other. The holes are really close to each other, hole 2 just requires more skill to get through. (That's all I'll say about that )Would this lil concept be possible or do I have to better explain it in order to obtain a more technical answer? I would post pics of the maps I’m working on but they are not mirrored and are all “Orange” as of now since I’m waiting on the FF textures to be released. Thus they are not nit-picked detailed either…
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