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Old 03-18-2013, 03:32 PM   #1
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FF_BleepBloop_b1

Edit: B3
https://www.dropbox.com/s/yqbc8ngfhf...op_b3.rar?dl=0

Made the yard longer, and tweaked the spawn resup. Various aesthetic changes with plenty still to do in yard and FD/bats.


Shot of foyer.




Long hall.




Heres da main ramp. With foyar on the left, and FR on the right.


Flag room.


And a shot of yard.
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Old 03-18-2013, 07:33 PM   #2
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No screenshots of the yard? Whata letdown D:
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Old 03-18-2013, 07:52 PM   #3
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It looks like openfire
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Old 03-18-2013, 10:05 PM   #4
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Quote:
Originally Posted by homie in reboks' View Post
No screenshots of the yard? Whata letdown D:
NOPE ISA SECRETE!!!!!

Quote:
It looks like openfire
Somebody else said that as well. I honestly can not draw the connection. I suppose lower is kind of like Ofire water.
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Old 03-22-2013, 11:01 AM   #5
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It looks nice. Surf ramps are taking part of maps these days, I like it
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Old 03-22-2013, 10:01 PM   #6
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Old 03-25-2013, 05:54 AM   #7
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https://www.dropbox.com/s/nnjmjryud23hw34/robotsb2.rar


Finished up b2. Attempting to make engy more viable, as well as a few minor aesthetics. I tweaked the spawns a bit an added a couple more bags around the map.


Also forgot to mention I used a couple textures packs which you can find here:
http://css.gamebanana.com/textures/2956
http://css.gamebanana.com/textures/3255

Used some zutalor textures as well, thanks to Neon for those.

Quote:
Surf ramps are taking part of maps these days, I like it
Yeah I'm trying to find ways to implement surf ramps and make them as viable as regular ramps. I got a little carried away on my first map, and decided to scale them back this time. I've made it so that they're not always the most usefull option, but can deffinately come in handy in certain situations.
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Old 04-10-2013, 04:29 AM   #8
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link is broken.
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Old 04-10-2013, 05:14 AM   #9
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Quote:
Originally Posted by KubeDawg View Post
link is broken.
Nope.

Edit: ur broken
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Old 04-10-2013, 11:48 AM   #10
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Old 04-10-2013, 12:04 PM   #11
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All these links you've said are broken are working fine for me. So Idk what to say.
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Old 04-10-2013, 06:38 PM   #12
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How convenient that the link works now.
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Old 04-13-2013, 09:35 AM   #13
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Updated pictures and link for b3.
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Old 04-13-2013, 05:44 PM   #14
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Hell yeah, b3 looks super nice.
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Old 04-13-2013, 06:53 PM   #15
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Could I make a suggestion for texture colors? The long hallway with the surf ramps, maybe make those red/blue in each base? I think that'd make it look better in that room for the top and bottom parts.
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Old 04-13-2013, 09:56 PM   #16
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Quote:
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Could I make a suggestion for texture colors? The long hallway with the surf ramps, maybe make those red/blue in each base? I think that'd make it look better in that room for the top and bottom parts.
I actually really like the way they look now.(Is it particularly ugly?) But perhaps I will put some type of team colored design in there.
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Old 04-14-2013, 02:02 AM   #17
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To me, it's just too much gray in that room. Not saying go balls out wonkafied on it, but I think it could still use a bit more color.
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Old 04-14-2013, 02:06 AM   #18
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I'll probly put in some team coloring then.
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Old 06-11-2013, 02:28 AM   #19
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when i played it yard i feel isn't that good. should maybe have 2 statues in center the set up now is just stupid atleast it feels taht way to me.

not a bad map just the yard is kinda i don't know seems like it just there for looks no function.
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Old 06-11-2013, 03:12 AM   #20
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Quote:
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when i played it yard i feel isn't that good. should maybe have 2 statues in center the set up now is just stupid atleast it feels taht way to me.

not a bad map just the yard is kinda i don't know seems like it just there for looks no function.
Well you're correct. Imo the only function a yard serves is how long it takes you to get to the other base. I made it with comp play in mind. In comp play the yard is kind of just the respawn time. So yeah the yard doesn't have functionality and won't most likely. Although I have thought about putting a button some where to make FUCKING LAZERS come out of the robots. That'd be neato.
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