04-24-2006, 02:09 AM | #14 | ||
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
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Quote:
When I talk of an "amazing" or "cool" idea I'm talking about something fundamental and totally different to the norm (garry's mod being a great example). I'm not talking about cool game-changing ideas that affect an existing genre -- that's a given. If you don't have any of those ideas then you're pretty much humped from day one. The amazing stuff I talk of it defining a new genre or doing something totally off the beaten path. Something games companies can't do because of market forces. Quote:
The feature stuff really depends on what it is. If it's something fairly minor or routine then we probably talked about it at length on the forums or when people asked us. If it's something new and fun but ultimately might not work, then we generally test/tested it before we talked about it because we don't want to be saying "yeah the spy can turn into a car and then run people over in a silent fashion" only to discover our programmers can't do it or it just... sucks. Then people are all like "hey where's this you promised it!" -- it's like the release date conundrum. People tend to hold you to things even when you've said something off the cuff :P If the feature is new, awesome and going to stay in, then we might not say anything either. People do like surprises, right? I'd say that the vast majority of what we're doing is now a known quantity. |
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