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Old 03-24-2009, 08:10 AM   #1
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So you think you can bunnyhop?

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Old 03-24-2009, 11:26 AM   #2
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I have a very faint feeling those guys are extreme pros :O

Very nice skill. Are those speeds possible w/o scout or concs in FF?
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Old 03-24-2009, 11:41 AM   #3
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No, those speeds are not possible in Fortress Forever!

But I love cpma and captain d, they make a great team!
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Old 03-24-2009, 01:08 PM   #4
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Holy shit, that's awesome. Like watching some of those fuckers pulling tricks in TFC.
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Old 03-24-2009, 03:48 PM   #5
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No, fortress forever is easymode compared to cpma. =(
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Old 03-24-2009, 03:58 PM   #6
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Old 03-24-2009, 05:25 PM   #7
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just remove the bhop cap and we'll show em
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Old 03-24-2009, 05:41 PM   #8
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It should be noted that the maps in CPMA are built for that while those found in TF games are not.
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Old 03-24-2009, 06:24 PM   #9
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So if we build it they will come you say?
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Old 03-24-2009, 07:20 PM   #10
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Quote:
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It should be noted that the maps in CPMA are built for that while those found in TF games are not.
I recommend getting quake 3 off of steam and installing the defrag mod. Using CPM physics, you can bunnyhop and doublejump (trimp) to your hearts content.

CPM physics is a little more complex than the hl1 or source physics, so practice practice practice.

I'll be putting together a defrag run map pack later, so if you want it, hit me up!
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Old 03-24-2009, 07:21 PM   #11
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just remove the bhop cap and we'll show em
Amen. I cried a little when they adjusted the skimcap in 2.1.
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Old 03-24-2009, 11:45 PM   #12
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Hmm all of this is possible in ff I think
sv_cheats 1
mess around with ffdevs_ commands
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Old 03-25-2009, 12:08 AM   #13
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You've created a monster!
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Old 03-25-2009, 12:44 AM   #14
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Ya not sure how many got removed but I think a few of those are still around also you can removed sv_cheats and the settings get save unless server crashes or you restart the server.

So someone make maps and get a server running

Or make a cfg with the commands, something we use to do in the beta when we found good values.
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Old 03-25-2009, 07:04 AM   #15
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In case anyone else had troubles seeing MonoXide's video.
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Old 03-25-2009, 10:30 AM   #16
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gracias senor!
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Old 03-25-2009, 07:21 PM   #17
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CPM is kewl :> But I getting raped hard everytime I duel with CPMers :<
And CPM's movement is much more complicated
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Old 03-25-2009, 07:45 PM   #18
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it's funny, coming from a cpm background, I say the same about playing in TFC servers.
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Old 03-26-2009, 04:37 AM   #19
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To me CPM just looks a bit 'wrong'.

Quake has always had a certain movement style and the CPM stuff just makes it "like half life" rather than retaining it's own unique breed of physics.

The skill of CPM'ers and the quality of the mods are unquestionably brilliant, but it doesn't look right to me. I'm a lot more impressed by the jumping contained in Tribulation, which is surely one of the best trickjumping movies ever made. Good old overbouncing..
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Old 03-26-2009, 06:35 AM   #20
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I agree with you, freestyle is best performed in vq3.

That being said, cpm runs are fundamentally different from vq3 runs, and each is very beautiful.

And half-life? Foreal? Q1. Precedence, and a direct prequel.

I have to pay homage though, CPM runs wouldn't be possible without the solid foundation from vq3.


Here's some of the sexiest vq3 runs I've seen





edit help? movie are not showzor!

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