04-28-2008, 01:22 AM | #41 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
|
05-26-2008, 07:23 PM | #42 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Need help with my signs...
Can somebody please tell me why my signs are doing this:
http://www.dctrs8tn.com/images/conc_...school0000.jpg http://www.dctrs8tn.com/images/conc_...school0001.jpg I can't get them to just show up...is it something with my lighting messing it up b/c of shadows or something different? It's just in this room that it happens so I think it's the lighting maybe? I can get the .vmf if that will help. EDIT: ok so it's definitely NOT lighting, cause even with a light_spot directly on them, they still do that same thing. Anyone have any ideas?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 05-26-2008 at 10:54 PM. |
|
05-27-2008, 05:10 PM | #43 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
|
Are those custom made?
Check that the .vmt is set to UnlitGeneric instead of VertexLit. Did you decal or overlay them? Could be that one of them screws things up. I had this problem at some point by mirroring an overlay but don't remember how it eventually got fixed. |
|
05-27-2008, 09:29 PM | #44 |
Fortress Forever Staff
|
If they're decals/overlays but not using a vmt that's setup as a decal, you could have problems similar to that.
That's why you see so many duplicate VMTs, except they're _d or _decal versions. |
|
05-28-2008, 12:52 AM | #45 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
yes custom and they are (or should be) set up as decals...they are the same as the arrows I made and am using. Anyway, this is the VMT:
Code:
"LightmappedGeneric" { "$basetexture" "DrSatan/decals/juggle" "$decal" 1 "$decalscale" 0.50 "$bumpmap" "DrSatan/decals/juggle_normal" } Code:
"LightmappedGeneric" { "$basetexture" "DrSatan/decals/juggle_normal" "nocompress" "1" "normal" "1" } Textures look like this: www.dctrs8tn.com/images/conc_school/juggle.jpg http://www.dctrs8tn.com/images/conc_...uggle_bump.jpg EDIT: never mind, I removed the bump mapping and it's working now so all is good! Got one more error to track down and I think I'm finally done with this map!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 05-28-2008 at 01:17 AM. |
|
05-28-2008, 07:53 AM | #46 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
w00t!
Good job! *wants to play teh mapz!!* |
|
05-28-2008, 08:03 AM | #47 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
yeah I'm thinking the last bug is fixed...but I have to run another compile and check.
Should know by tomorrow afternoon.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
06-03-2008, 01:31 AM | #48 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
BUMP!
_b1 has finally been released!
Check the OP for dl links and info!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
06-03-2008, 04:28 AM | #49 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
dling now and will test in a few mins, tnx for the bzip2
__________________
|
|
06-03-2008, 04:28 AM | #50 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
|
Good stuff, check PM.
|
|
06-03-2008, 04:36 AM | #51 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
I'll be running this at the :e0:FYC server in a few minutes
__________________
|
|
06-03-2008, 05:52 AM | #52 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
few issues I notice and / or were brought to my attn...dl's temporarily down!
EDIT: dl's back up, you should be getting the models with it now. For the server op's, here is link for the files that have changed if you already put this on your server: http://www.dctrs8tn.com/files/FF/con..._bz2_patch.zip Also fixed an issue with the location for jump 7...apparently FF doesn't allow the '¿' character to be used, so it was showing a box...removed that. If you notice anything else, let me know!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 06-03-2008 at 06:40 AM. |
|
06-03-2008, 06:49 AM | #53 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
tnx man,I will test this out tomorrow
__________________
|
|
06-03-2008, 10:11 AM | #54 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
w00t, I ar graduated! =D
So it MUST be good for newbies since I finished it! A few things: - Good job with the step by step guide! I did all the jumps how they were suposed to be done according to the chalkboard (so no HHing the first one, for instance) and I made my way to the end (well, except in the 14th one I think, the straight up through the hole. I HH that because I couldn't get the conc under the spotlight >_> yes I suck) - When selecting the classes/teams, you should choose another spot for the camera or whatever determines the first screen. Due to being in a dark place, the classes look too dark. Maybe place the camera facing the intro chalkboard? - It seems that there's something wrong with the chalkboard model, because the border (I suppose it's wood) has all that checkerboard texture. I downloaded from the first link, the "Primary" one. Right now I tried to get the models from the patch to see if they get fixed, but it looks like the url has a error or something. - I'm not sure on this, but the last jump it's called Tripple Jump. I thought triple only had a "p"? - When you finish the map, the model placed in front of you is hovering a few units over the ground. |
|
06-03-2008, 07:18 PM | #55 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Quote:
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
|
06-03-2008, 08:07 PM | #56 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Wow I never saw any chairs, maybe its in the patch now, will check out latter
__________________
|
|
06-03-2008, 08:15 PM | #57 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
|
The chalkboard is still missing its textures in the patch.
|
|
06-03-2008, 08:17 PM | #58 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
Lol xD
When I ended the jumps, I saw all the chairs and stuff thrown all over the place, and since the chalkboard say something about that the player had to clean the mess, I assumed that's why they were all over the place. Will check the link now, tyvm =D [EDIT]DL'd the link, tried the map, but I still can't see the model correctly. The written part is fine, the border is not. Is it just me? D=[/EDIT] Last edited by Firefox11; 06-03-2008 at 08:28 PM. |
|
06-03-2008, 09:22 PM | #59 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
it's not you...it's everyone and I don't understand why...I pakrat'd it first and the patch now has everything from the model that I have. You should be seeing it now
Geo...do you have the lostcoast? they are all props from there, so if you don't have it then you won't see them...couldn't find them to pakrat or I would have included them to lol. Firefox...yeah since I couldn't fix it to work right, I just put that in the chalkboard so that it at least didn't look like something was wrong
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
06-03-2008, 09:37 PM | #60 | |||
D&A Member
|
very sexy satan, i had to change my pants a few times
__________________
Quote:
Quote:
Quote:
|
|||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|