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Old 09-10-2016, 09:07 PM   #1
FDA_Approved
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Super excited to see kill assists. Still think the burn levels are a little more superficial when all weapons can increase it.

But the removal of afterburn is a start, and I can't wait to play around with new pyro.

Interesting to see how it'll balance out, hopefully with wider play testing we can find what needs adjusting in short order.
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Old 09-11-2016, 08:28 PM   #2
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Have now pushed a small bugfix build: (v2.7.1)

- Fixed jetpack sound playing at loud volume sometimes
- Fix divide by zero assert when concing sometimes
- Add jetpack fuel bar to hud
- Deathnotice fixes:
--- Highlight when the local player is the assister
--- Fix assister not being drawn with their correct team color
--- Fade out assisters name slightly

Last edited by AfterShock; 09-19-2016 at 04:11 PM.
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Old 09-11-2016, 10:59 PM   #3
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Pushing yet another small bugfix build in a few minutes (v2.7.2):

- Fixed kill assists not being logged to file
- Fixed kill assists not timing out properly (you will now only get an assist if you do damage at most 5 seconds before the player dies)
- Fixed not being able to swing crowbar when jetpacking
- Fixed jetpacking flag not being reset on restartround/instant class switch

Note: If you play on a server that doesn't have this bugfix patch, you will experience some weirdness with who is shown as the assister in the deathnotices.
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Old 09-12-2016, 12:10 AM   #4
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Quote:
Originally Posted by AfterShock View Post
- Add jetpack fuel bar to hud
What is this hud element called in HudLayout.res so I can edit my custom hud? Also since I'm already asking, anyone know what the sniper rifle charge bar and the (now removed) jumpgun charge bar hud element was?
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Old 09-12-2016, 09:27 AM   #5
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Old 09-12-2016, 05:36 PM   #6
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Quote:
Originally Posted by Ash_Marks View Post
What is this hud element called in HudLayout.res so I can edit my custom hud? Also since I'm already asking, anyone know what the sniper rifle charge bar and the (now removed) jumpgun charge bar hud element was?
The jetpack fuel bar (in the bottom left) is called HudJetpackFuelBar. You can see the change made to HudLayout.res here: https://github.com/fortressforever/f...b464c42bf89447

The sniper rifle / jump gun / fuel bar underneath the crosshair are only drawn through code and not changeable through the HUD scripts.
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Old 09-19-2016, 03:12 AM   #7
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Pushed a client-only hotfix just now (v2.7.3):

- Fixed client crash when a player disconnects while jetpacking (thanks to LiTE for tracking it down and Fruitcake for letting me know about it)

This should fix some of the crashing, but there might still be other crashes that still need to be fixed.
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Old 09-19-2016, 04:43 AM   #8
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Yet another client-only crash fix patch (2.7.4):

- Fixed client crash when a player disconnects while getting hit with bonus damage from the IC
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