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Old 12-04-2014, 02:28 AM   #1
aleXtric
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ff_dong

It has been released. I know you've been waiting.

F34TUR1NG:

NEW !@@!@
GAME !@!!!
MODE !!!!!!!

CAPTURE THE DONG!@2!

FF_DONG

DOWNLOAD HERE!!!!!!!!!
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Last edited by aleXtric; 12-04-2014 at 02:33 AM.
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Old 12-04-2014, 03:19 AM   #2
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Old 12-04-2014, 03:49 AM   #3
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USE TO FILL UP YOUR SERVER!
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Old 12-04-2014, 03:51 AM   #4
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best map ever
couldnt help but clap and laugh when i saw it wp alex
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Old 12-04-2014, 03:59 AM   #5
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will make an AVI demonstrating this masterpiece when i have time. thanks to all those who inspired me, mainly squeek who's dong i designed this map around.
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Old 12-09-2014, 07:06 PM   #6
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Water should be white or yellow, IMO.
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Old 12-09-2014, 09:46 PM   #7
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we managed to basically kill motos server by playing this

10/10 best map
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Old 12-09-2014, 10:52 PM   #8
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Quote:
Originally Posted by XPelargos View Post
Water should be white or yellow, IMO.
do u know how to make white or yellow water? cause if not stfu with your unreasonable requests. enjoy your day.
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Old 12-10-2014, 02:42 AM   #9
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This is spoons favorite map.
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Old 12-15-2014, 06:44 AM   #10
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Quote:
Originally Posted by aleXtric View Post
do u know how to make white or yellow water? cause if not stfu with your unreasonable requests. enjoy your day.
Make the floor holding the water yellow or white.

Your welcome. Enjoy you're day.
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Old 12-15-2014, 07:38 AM   #11
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wrong
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Old 12-31-2014, 09:00 PM   #12
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Quote:
Originally Posted by aleXtric View Post
wrong
dong. Your welcome again.

Played this in Moto's with 12 people yesterday. Definitely a good "decompress" map for playing between CTF maps. Fun was had.
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Old 01-01-2015, 12:47 AM   #13
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Darth's new favourite map because he hates people playing FF.

0/10 bind [ "say !nominate ff_dong"
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Old 01-01-2015, 08:52 PM   #14
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Quote:
Originally Posted by aleXtric View Post
do u know how to make white or yellow water? cause if not stfu with your unreasonable requests. enjoy your day.
If you actually want to change the color of the water, you are going to have to use a custom water material.

In order to do this, we can create our own water texture pretty easily by modifying an existing FF water. If you check the current water texture you are using, then navigate to it in the FF folder, you will find a .vmt file named after it. For example, using the water of openfire, there is a file called openfire_water.vmt in "sourcemods/Fortress Forever/materials/ff_openfire".

Create a copy of that and rename it. This will be the custom water.

A VMT is a valve material file, it contains the properties of the texture, such as the base texture it uses and any modifications to it. In order to edit these files, you need a program called VTFEdit (http://nemesis.thewavelength.net/index.php?c=178).

When we open the VMT, we will see its properties. Using openfire_water.vmt as an example:

Code:
"Water"
{
	"%keywords" "FF"
	
	"Water_DX60"
	{
		"$fallbackmaterial" "ff_hunted/ff_water_lake_dx70"
	}
	"Water_DX80"
	{
		"$refractamount" "0.2"
	}
	"Water_DX81"
	{
		"$refractamount" "0.2"
	}


	"$abovewater" "1"
	"%compilewater" 1

	"%tooltexture" "dev/water_normal"
	"$bumpmap" "dev/water_dudv"
	"$normalmap" "dev/water_normal"
	"$bottommaterial" "ff_openfire/ff_openfire_water_beneath"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.5 0.5 0.5 ]"

	"$surfaceprop" "water"

	"$refracttexture" "_rt_WaterRefraction"
	"$refractamount" "0.3"
	//"$refracttint" "[.8 .75 .65]"
	"$refracttint" "[.6 .9 .95]"


	"$scale" "[1 1]"

	"$fogenable" 1
	"$fogcolor" "{15 40 50}"
	"$fogstart" "0"
	"$fogend" "300"

	"$bumpframe" "0"

	"Proxies"
	{
		"AnimatedTexture"
		{
			"animatedtexturevar" "$normalmap"
			"animatedtextureframenumvar" "$bumpframe"
			"animatedtextureframerate" "20.00"
		}

		"TextureScroll"
		{
			"texturescrollvar" "$bumptransform"
			"texturescrollrate" "0.025"
			"texturescrollangle" "45.00"
		}

		"WaterLOD"
		{
		}
	}
}
If you see these properties, there is a certain one, $color that can be added in order to change the base "tint" of the texture. (https://developer.valvesoftware.com/wiki/$color)

By simply adding "$color" "{ R G B }" to the code with the other statements starting with $, you can change the tint: 1 1 1 corresponds to white, 255 255 255 corresponds to black etc. If you look through the above example, you might also see the line ""$fogcolor" "{15 40 50}". This corresponds to the fog of the water (obviously) and should also be changed.

The above example uses:

Code:
"$bottommaterial" "ff_openfire/ff_openfire_water_beneath"
This means that in this case, for this water, you are going to have to also create a new copy of ff_openfire_water_beneath.vmt, follow the similar steps as above to change the color tints, then point the original vmf to it:

Code:
"$bottommaterial" "ff_dong/ff_dong_water_beneath"

Where ff_dong/ff_dong_water_beneath.vmt if an edited copy of the original with the tints applied.
Use this custom texture in Hammer and now you have tinted water. If you don't want to include this texture into your map, a good solution could be to pakrat the new texture into the map .bsp file, since you only have one texture it shouldn't matter too much.
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Old 01-03-2015, 09:19 PM   #15
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Oaties for Prime Minister of Canada. DO eeeeeeetttttt, Alex!
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Old 01-06-2015, 02:31 AM   #16
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TL;DR
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Old 01-07-2015, 07:04 AM   #17
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Quote:
Originally Posted by ddm999 View Post
Darth's new favourite map because he hates people playing FF.

0/10 bind [ "say !nominate ff_dong"
Are u crazy!?
U told me to put ff_dong on my server.
U said wtf his server sux it doesn't have ff_dong
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Old 01-09-2015, 09:34 PM   #18
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i was fucking joking and i even said something like "haha kidding it sux" after
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Old 01-12-2015, 08:02 AM   #19
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TL;DR
Too long, didn't ream.

Found a dick too large for you finally, alex?
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