12-04-2014, 02:28 AM | #1 |
#FF.Pickup Dictator
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Location: Detroit
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ff_dong
It has been released. I know you've been waiting.
F34TUR1NG: NEW !@@!@ GAME !@!!! MODE !!!!!!! CAPTURE THE DONG!@2! FF_DONG DOWNLOAD HERE!!!!!!!!! Last edited by aleXtric; 12-04-2014 at 02:33 AM. |
2 members found this post helpful. |
12-04-2014, 03:19 AM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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12-04-2014, 03:49 AM | #3 |
#FF.Pickup Dictator
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USE TO FILL UP YOUR SERVER!
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12-04-2014, 03:51 AM | #4 |
Join Date: Oct 2010
Class/Position: Scooooooooot/NG Gametype: Capture the Flag Affiliations: [SNAFU], ^HeLL Posts Rated Helpful 3 Times
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best map ever
couldnt help but clap and laugh when i saw it wp alex |
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12-04-2014, 03:59 AM | #5 |
#FF.Pickup Dictator
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will make an AVI demonstrating this masterpiece when i have time. thanks to all those who inspired me, mainly squeek who's dong i designed this map around.
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12-09-2014, 07:06 PM | #6 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Water should be white or yellow, IMO.
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12-09-2014, 09:46 PM | #7 |
worst ff player eu
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout Gametype: IvDZ Posts Rated Helpful 18 Times
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we managed to basically kill motos server by playing this
10/10 best map
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gg ff not ded ff very much alive |
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12-09-2014, 10:52 PM | #8 |
#FF.Pickup Dictator
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do u know how to make white or yellow water? cause if not stfu with your unreasonable requests. enjoy your day.
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12-10-2014, 02:42 AM | #9 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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This is spoons favorite map.
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12-15-2014, 06:44 AM | #10 |
I like to spam binds
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12-15-2014, 07:38 AM | #11 |
#FF.Pickup Dictator
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wrong
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12-31-2014, 09:00 PM | #12 |
I like to spam binds
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01-01-2015, 12:47 AM | #13 |
worst ff player eu
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout Gametype: IvDZ Posts Rated Helpful 18 Times
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Darth's new favourite map because he hates people playing FF.
0/10 bind [ "say !nominate ff_dong"
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gg ff not ded ff very much alive |
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01-01-2015, 08:52 PM | #14 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Quote:
In order to do this, we can create our own water texture pretty easily by modifying an existing FF water. If you check the current water texture you are using, then navigate to it in the FF folder, you will find a .vmt file named after it. For example, using the water of openfire, there is a file called openfire_water.vmt in "sourcemods/Fortress Forever/materials/ff_openfire". Create a copy of that and rename it. This will be the custom water. A VMT is a valve material file, it contains the properties of the texture, such as the base texture it uses and any modifications to it. In order to edit these files, you need a program called VTFEdit (http://nemesis.thewavelength.net/index.php?c=178). When we open the VMT, we will see its properties. Using openfire_water.vmt as an example: Code:
"Water" { "%keywords" "FF" "Water_DX60" { "$fallbackmaterial" "ff_hunted/ff_water_lake_dx70" } "Water_DX80" { "$refractamount" "0.2" } "Water_DX81" { "$refractamount" "0.2" } "$abovewater" "1" "%compilewater" 1 "%tooltexture" "dev/water_normal" "$bumpmap" "dev/water_dudv" "$normalmap" "dev/water_normal" "$bottommaterial" "ff_openfire/ff_openfire_water_beneath" "$envmap" "env_cubemap" "$envmaptint" "[ 0.5 0.5 0.5 ]" "$surfaceprop" "water" "$refracttexture" "_rt_WaterRefraction" "$refractamount" "0.3" //"$refracttint" "[.8 .75 .65]" "$refracttint" "[.6 .9 .95]" "$scale" "[1 1]" "$fogenable" 1 "$fogcolor" "{15 40 50}" "$fogstart" "0" "$fogend" "300" "$bumpframe" "0" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "20.00" } "TextureScroll" { "texturescrollvar" "$bumptransform" "texturescrollrate" "0.025" "texturescrollangle" "45.00" } "WaterLOD" { } } } By simply adding "$color" "{ R G B }" to the code with the other statements starting with $, you can change the tint: 1 1 1 corresponds to white, 255 255 255 corresponds to black etc. If you look through the above example, you might also see the line ""$fogcolor" "{15 40 50}". This corresponds to the fog of the water (obviously) and should also be changed. The above example uses: Code:
"$bottommaterial" "ff_openfire/ff_openfire_water_beneath" Code:
"$bottommaterial" "ff_dong/ff_dong_water_beneath" Where ff_dong/ff_dong_water_beneath.vmt if an edited copy of the original with the tints applied. |
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01-03-2015, 09:19 PM | #15 |
I like to spam binds
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Oaties for Prime Minister of Canada. DO eeeeeeetttttt, Alex!
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01-06-2015, 02:31 AM | #16 |
#FF.Pickup Dictator
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TL;DR
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01-07-2015, 07:04 AM | #17 | |
Join Date: May 2013
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Quote:
U told me to put ff_dong on my server. U said wtf his server sux it doesn't have ff_dong
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FortressForever.MaximGroup.RO - 89.35.173.5:27018 |
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01-09-2015, 09:34 PM | #18 |
worst ff player eu
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout Gametype: IvDZ Posts Rated Helpful 18 Times
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i was fucking joking and i even said something like "haha kidding it sux" after
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gg ff not ded ff very much alive |
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01-12-2015, 08:02 AM | #19 |
I like to spam binds
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