09-30-2006, 10:02 PM | #1 |
Join Date: May 2005
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map flip respawn thingy
right, ok then hmmz easiest example 2fort, in tfc when you respawn on blue team you will more than likely spawn in upper resupply, however compared to red team you would spawn in far bats resup, obviously this is a bit of a bitch when playing tsp sol. If i remember correctly this was something to do with when you copy and flip the map to make the other base. Q is, does this still happen, and how does respawning work in FF, what factors determine which spawn you respawn at/in
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09-30-2006, 10:53 PM | #2 |
Join Date: Jun 2005
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I heard you cant respawn in FF. when you die, thats it, you have to uninstall and reinstall to get another go.
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10-01-2006, 12:03 AM | #3 |
Useless
Retired FF Staff
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I hadn't really noticed it, but now that I think about it, you're right. I do seem to spawn up by the battlements more often on the red team.
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10-01-2006, 12:43 AM | #4 | |
Join Date: Jun 2005
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10-01-2006, 08:22 AM | #6 |
Join Date: Mar 2005
Location: Europe
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What about the mysterious powers of Lua? WOuldn't you be able to make specific classes spawn at different spawns?
I know something along those lines has been done on the terribly poor map Destroy_l |
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10-01-2006, 08:34 AM | #7 |
Join Date: Feb 2005
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hell, you don't need LUA for that
you can do it in TFC right now |
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10-01-2006, 02:29 PM | #8 |
Join Date: Dec 2004
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Repsawn randomisation adds some dynamics to the game. If you could spawn top spiral every time on 2fort the offence wouldnt stand a chance.
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10-01-2006, 02:50 PM | #9 |
Join Date: Aug 2006
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I honestly miss spawning in the basement...
But, then, at that time you could stack sentry guns 3 high too... >_< |
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10-01-2006, 06:20 PM | #10 | |
Join Date: Mar 2005
Location: Europe
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10-02-2006, 09:05 PM | #11 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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