Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-03-2006, 07:46 AM   #1
o_oinker
 
o_oinker's Avatar
 
Join Date: Feb 2005
Location: san jose CA
Posts Rated Helpful 0 Times
Quake 4 Fortress.

I don't think this has been posted here. I searched various versions of stuff before I posted (such as: q4f, qauke 4 fortress, quake 4, quake fortress, and do on) and didn't fin anything so here it is it hink this is rather neat.

Quake 4 Fortress, I never really liked ETF is seemed like a step backward like it released to late and the graphics weren't up to par with how games are released nowadays. never the less graphics aren't everything and I would prolly be playing ETF if there was actually a large comminity still. However quake 4 fortress catches my eye for graphics but the awsome fast moving gameplay it has (fromt here videos they have posted)

Just wondering what everyones opinion and such on this quake 4 mod. www.q4f.net

PS: anyone up for some quake 4 threewave? hahaha be FOREVER! since i played that shizzat!
o_oinker is offline   Reply With Quote


Old 05-03-2006, 08:13 AM   #2
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
I dont like Quake 4 in general ¬_¬ Although Q4F looks pretty good.
o_fresh is offline   Reply With Quote


Old 05-03-2006, 10:05 AM   #3
o_mescalito
 
o_mescalito's Avatar
 
Join Date: Aug 2005
Location: Israel
Posts Rated Helpful 0 Times
ha! cute. they made the scout able to climb on walls

nice work considering they've got only 4 devs left..
o_mescalito is offline   Reply With Quote


Old 05-03-2006, 10:31 AM   #4
o_pizzahut
 
Join Date: Jan 2005
Location: Germany
Posts Rated Helpful 0 Times
Here are some older threads:

http://forums.fortress-forever.com/s...user=photeknix
o_pizzahut is offline   Reply With Quote


Old 05-03-2006, 11:53 AM   #5
o_ekse
 
Join Date: Mar 2006
Posts Rated Helpful 0 Times
the videos are cool

looks like raw fun
o_ekse is offline   Reply With Quote


Old 05-03-2006, 02:52 PM   #6
o_smax
 
o_smax's Avatar
 
Join Date: Apr 2006
Location: Currently: Alabama
Posts Rated Helpful 0 Times
/goes to store and purchases Q4

it is only 29 bucks now
o_smax is offline   Reply With Quote


Old 05-03-2006, 03:59 PM   #7
PHISH
Retired FF Staff
 
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
Dang I might have to buy quake 4 now if they keep this up.. Looks like aren't carrying over the conc moving your controls around from the later q3f betas?. Is he using the nailgun to travel up vertical surfaces? That's really interesting, very cool, looks like it could be fun. Is there going to be any way they'll be able to get around the max 16 players in multiplayer for quake4? Maybe somebody can correct me on that, I recall there being a really small limit for some reason.
PHISH is offline   Reply With Quote


Old 05-03-2006, 04:25 PM   #8
o_afx
 
o_afx's Avatar
 
Join Date: Dec 2004
Location: Walsall,UK
Posts Rated Helpful 0 Times
In terms of graphics it didnt look all that much of an improvement over q3f/etf to me, and whilst the nailgun climbing is a really nice idea it does kind of diminish the need to conc, no better than giving the scout a grappling hook really.

Im sure it'll be fun and unfortunately it'll probably tempt those for whom any tf game has to have the word quake in front of it, Even if the engine feels like crap(note i havnt really played enough q4 to say this, but i wasnt too impressed)
One final piece of negativity, The scout vid didnt really seem all that fast to me, Obviously its always hard to tell from vids though.
o_afx is offline   Reply With Quote


Old 05-03-2006, 04:30 PM   #9
o_luminous
 
o_luminous's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
the mapping isnt all that special considering the "power" of the q4 engine, im sure it could be alot better. dont have q4 n wont be buyin it either prolly
o_luminous is offline   Reply With Quote


Old 05-03-2006, 04:40 PM   #10
o_ghost
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
I have Q4 so I'll probably give it a shot. I agree that it didn't look all that different from Q3F/ETF.
o_ghost is offline   Reply With Quote


Old 05-03-2006, 04:49 PM   #11
o_swampthing
 
o_swampthing's Avatar
 
Join Date: Apr 2006
Location: NY
Posts Rated Helpful 0 Times
Their Bases map on the video doesn't seem to push the map design any farther or really change the look texture wise.

This isn't necessarily a bad thing though, it's a very balanced map as it is. If they are just trying to port it, then ya it looks very good, just like q3f's version pretty much.

What I don't see so much is really updating the map's look. Not dimension/design wise, but more detailed I guess is the right word.

In the end It looks like it's very well done, and I'm sure it will play well also. I just hoped to see a little more experimenting with textures etc...
o_swampthing is offline   Reply With Quote


Old 05-03-2006, 05:39 PM   #12
o_oinker
 
o_oinker's Avatar
 
Join Date: Feb 2005
Location: san jose CA
Posts Rated Helpful 0 Times
yea i really hope this mod ghoes somewhere and improved the textures a bit but it's still very much under development i enjoyed both q3f and tfc they are both completely diffrent styles of gameplay (well movement atleast) I enjoyed tfc's communication and tightly nit stratagies and I also enjoyed q3f raw movement bunnyhoping madness and the need for absolutley perfect aim becasue the games moved usualyl x2-x3 faster then tfc altho I did alot more clanning on TFC due to it's popularity.

But quake 4 is definitly a good multiplayer game. To me is feels like quake 3 with updated graphics and everyone loves quake 3 haha. (instagib games > all)
o_oinker is offline   Reply With Quote


Old 05-03-2006, 05:45 PM   #13
o_swampthing
 
o_swampthing's Avatar
 
Join Date: Apr 2006
Location: NY
Posts Rated Helpful 0 Times
I hope the mod does well also. It seems like they are basing it off of qwtf which is my background.

However, they're adding some different elements. They've shown in the video you can climb with the nail gun, similar to the plasma rifle in q3.

Last edited by o_swampthing; 05-03-2006 at 10:13 PM.
o_swampthing is offline   Reply With Quote


Old 05-03-2006, 09:31 PM   #14
o_tyrus
 
o_tyrus's Avatar
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
That scout nail climbing was genious! Nicely taken from the plasma gun in Rocket Arena! Thats going to make for a lot of really neat tricks on old maps!! Most of the movement/gameplay looked identical to etf except for the model of the nail gun for recon. That model is going back to qwtf. The bunnyhopping, with a little bit of change in the air control, looked almost identical to etf as well.




Fucking shit, I had no idea that q4f was making such progress. Good luck to them!
o_tyrus is offline   Reply With Quote


Old 05-04-2006, 01:19 AM   #15
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Obviously it needs some touching up, but that seems pretty smooth. Quick, too. The conc's a bit weak, but the nailgun climbing was interesting. The Quake sounds were a nice touch. Is the sniper rifle using the AK-47 sound from CS?
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-04-2006, 09:12 AM   #16
o_kam
 
o_kam's Avatar
 
Join Date: Dec 2004
Location: Melbourne
Posts Rated Helpful 0 Times
I thought they weren't gonna have bhop but now it seems like they're trying to make a qwtf port with wall riding (like the ff flamethrower will have )
o_kam is offline   Reply With Quote


Old 05-04-2006, 09:13 AM   #17
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Oh, yeah... Photeknix said he wasn't gonna use bhop. Guess he came to his senses.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-04-2006, 02:25 PM   #18
o_radio
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
i stopped posting on the forums somewhere around january when photeknix said that most of his team just disappeared somewhere. popped by two weeks ago to see what's the deal and he is still looking for coders and the only devs besides him that were posting were bolleh and that other guy, just like four months ago.

i personally don't expect anything out of that game anymore.

oh and

Code:
Techx
Q4F Level Designer

welcome swamp, I'd say stick around for a bit, 
cause things are going to get very interesting soon... Very Happy


photeknix
Q4F Project Leader


yes, very interesting...


we're releasing nude pictures of 
3j's brothers girlfriends mothers uncles monkey.
you don't wanna miss it!
posts like this get me really excited. feels like the leader is shitting on his own mod, atleast that's how that reply reads.
o_radio is offline   Reply With Quote


Old 05-04-2006, 04:00 PM   #19
o_swampthing
 
o_swampthing's Avatar
 
Join Date: Apr 2006
Location: NY
Posts Rated Helpful 0 Times
I don't think he's shitting on his mod... just lightening the mood.

Anyway, ya it does seem they are hurting on the dev team department. Here's some feedback I got on the q4f forum about typical maps in quake being basically giant concrete/rock structures, I really want to see more variety like urban maps and props. Just more than your basic quake-ish map.

Totally agree with you, that would be great, but ultimately only so much can be done with 2 mapeprs, a coder and project leader. Texture guy's MIA, Modellers MIA, without new textures being created or even new texture packs being released by the community I don't see it happening anytime soon

That's really a shame... I hope they can finish it and get it out there. I almost wonder why they are trying to make a separate mod, why not just try to combine with the FF team? I think everyone would benefit, quicker development, and you wouldn't be dividing up the TF communities into separate mods. I think that's the most important part, getting all the different TF segments to come together.
o_swampthing is offline   Reply With Quote


Old 05-04-2006, 09:29 PM   #20
o_tu!
 
o_tu!'s Avatar
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
hopefully q4f will crash and burn like the q3f/etf series.

***me crosses fingers***
o_tu! is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:08 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.