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Old 06-11-2006, 09:23 AM   #1
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cz2 CP5 area

Doesnt having the cp like that, in the middle of the room, much easier to cap than how it was in the orig cz2, a small corner cp right at the back? the last cp in my mind was meant to be one of the hardest to cap, hence all the boxes/walkways/sg places which could be defended and have an sg on, so it requires some teamwork for the last cap.

the room itself looks really cool, its just it got me wondering about the difficulty (ease) of capping now, as before it took a good conc/rocket jump to get over to the cp, where as now its nowhere near as far
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Old 06-11-2006, 10:33 AM   #2
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Hmm. Dunno. If I've got the room geometry correct, the cap point is now on a raised platform in the middle of the room, and to get to it from either entrance by foot, you've got to go to the far end and back up the ramp. That probably makes it harder for those trying it on foot.

For the conc jumpers, it may be harder, too - before, to cap the enemy version of that point, you had to get to the opposite corner from the entrance - just blast across the room and the walls will guide you in. A short jump onto a small raised platform in the middle of the room with no roof above is harder, surely? I think it will be easier for rocket jumpers - but how often do sollys carry flags on cz2? One thing that's intriguing, especially given the player models in the screenshot, is that that's low enough that a pyro might be able to RJ up from the outer catwalk - though the distance might be a problem. All depends on how Pyro RJs work in FF, of course...

I am worried about the potential for concers to come in over the top, and down through that big open roof, which would be damn difficult to defend against, since they could potentially do it from the far side of point 3 - Though that should be easy for the mapper to prevent, if they are so inclined.
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Old 06-11-2006, 10:39 AM   #3
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Quote:
Originally Posted by luminous
Doesnt having the cp like that, in the middle of the room, much easier to cap than how it was in the orig cz2, a small corner cp right at the back? the last cp in my mind was meant to be one of the hardest to cap, hence all the boxes/walkways/sg places which could be defended and have an sg on, so it requires some teamwork for the last cap.

the room itself looks really cool, its just it got me wondering about the difficulty (ease) of capping now, as before it took a good conc/rocket jump to get over to the cp, where as now its nowhere near as far
actualy it was the most easy one to cap...
1 conc in the corner (outside) and then just jump into the room.
doesnt even mattre iff there are sg's in the fr.
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Old 06-11-2006, 10:40 AM   #4
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yes it could be an easier conc for a scout, but think of how hard it would be for a slow scout to conc up there when theres a sg up there
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Old 06-11-2006, 10:55 AM   #5
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Has it been stated whether cz2 will have that annoying slow down for people carrying flag? It made the map so damn boring for flag carriers.
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Old 06-11-2006, 10:59 AM   #6
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i always liked it
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Old 06-11-2006, 11:10 AM   #7
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Quote:
Originally Posted by blufive
I am worried about the potential for concers to come in over the top, and down through that big open roof, which would be damn difficult to defend against, since they could potentially do it from the far side of point 3 - Though that should be easy for the mapper to prevent, if they are so inclined.
I doubt they gonna leave all tops open. I mean, you could conc across the entire map if the sky was open. Theres probably a skybox there restricting you.
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Old 06-11-2006, 12:05 PM   #8
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Quote:
Originally Posted by blufive
that that's low enough that a pyro might be able to RJ up from the outer catwalk - though the distance might be a problem. All depends on how Pyro RJs work in FF, of course...
Or wall ride up with his flame thrower
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Old 06-11-2006, 12:58 PM   #9
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You can throw stuff over the tops of areas, but you can't get up there
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Old 06-11-2006, 07:53 PM   #10
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Quote:
Originally Posted by Defrag
You can throw stuff over the tops of areas, but you can't get up there
That's silly.
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Old 06-11-2006, 09:32 PM   #11
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Quote:
Originally Posted by DARYL
That's silly.
That's TFC \o/
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Old 06-11-2006, 10:06 PM   #12
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yea like we all can conc or rocketjump irl
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Old 06-12-2006, 01:30 AM   #13
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i was late for work today cos a sniper took the nade bag
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Old 06-12-2006, 01:47 AM   #14
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i was late for work today cos a sniper took the nade bag
Laughed out loud at that one.
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Old 06-12-2006, 12:07 PM   #15
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Quote:
Originally Posted by elvis2049
actualy it was the most easy one to cap...
you've obviously never carried flags in a match before because carrying a flag across the map on cz2 with 75H/50A and not dying from some sort of spam or defense is extremely difficult

Quote:
Originally Posted by MikeFed
Has it been stated whether cz2 will have that annoying slow down for people carrying flag?
I *believe* the decision has been made to slightly increase speed while carrying flag to make it a little more interesting. also keep in mind the new bhop that will allow you to maintain a little more speed
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Old 06-12-2006, 01:40 PM   #16
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The real tough part is getting to CP 5, not so much capping it when you're there. Though I've been conc/cock-blocked by those damn hanging lights more than once.
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Old 06-12-2006, 02:03 PM   #17
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Quote:
Originally Posted by Jiggles
Though I've been conc/cock-blocked by those damn hanging lights more than once.
One of my pet peeves with many tfc maps in general :P If people wanna make their map look nice fine, but things like lights or whatever hanging down off the ceiling just screw up concs
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Old 06-12-2006, 04:54 PM   #18
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Quote:
Originally Posted by Tercel
you've obviously never carried flags in a match before because carrying a flag across the map on cz2 with 75H/50A and not dying from some sort of spam or defense is extremely difficult
i always do tbh ... (/me off scout mostly)
but anyhow it was about capping point what was discused not the long way u have to take to the capping point
but offcource its hard not to be killed
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Old 06-12-2006, 05:36 PM   #19
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if you are talking about the fact that its easy to conc to the point, then yes that is correct. then again every other point is just as easy...its not like you need to juggle 5 concs to get to a cap point
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Old 06-12-2006, 06:19 PM   #20
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thank god no
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