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Old 12-22-2004, 04:55 PM   #1
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Could a mod team be a PLC?

I was just wondering to myself is there any mileage in a group that are making a mod starting a company under the name of the mod and selling shares in the company. Money for the company would made in terms of website advertising, ads on the server, possibly part of the maps that come with the game, maybe sponsors names could appear on score board screenshots. (any other ideas you can think of) Companies that would be interested would be any that have anything to do with gaming particularly ones that sell products to gamers, mouse mats, mousse, gfx cards etc. I was just thinking to myself if FF said they were going to do this and were offering shares I would certainly buy some. Not to say that would happen but I was wanted people thought on the possibility of this ever happening, also your thoughts on how best to do it and lastly your thoughts on whether you would invest.
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Old 12-22-2004, 09:45 PM   #2
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I know the natural-selection team do have a revenue stream from the constellation system. Im not sure how extensive it is tho.
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Old 12-25-2004, 12:12 AM   #3
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TF:F being a collaboration of 2 games.. wouldn't that infringe on some form of copyright if you attempt to sell some of it? Or would it not matter since it is being made by a seperate party than that of TF / TFC?
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Old 12-25-2004, 02:34 AM   #4
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Yeah, that's just what we need, mappers and modders whoring themselves out to advertisers. How about NOT?
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Old 12-25-2004, 08:39 PM   #5
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I'll buy that for a dollar!
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Old 12-26-2004, 01:52 AM   #6
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It cost money to register a stockcompany, atleast in sweden. A lot of money too. Around $130.000 or so. But something like NS constellation-system would be great. I would become a member instantly.
Btw, and totaly unrelated, NS a game that would be kickass for the source-engine.
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Old 12-28-2004, 01:32 PM   #7
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Quote:
Originally Posted by Jinx
Yeah, that's just what we need, mappers and modders whoring themselves out to advertisers. How about NOT?
I am not being sarcastic here as I actually want to know what would be wrong with mappers and modders whoring themselves to advertisers? And its not that I don't think there could be valid reasons its just that I cant think of them

And M@C you can register a limited company for £20/40 over here.
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Old 12-30-2004, 02:34 PM   #8
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Big Money!

Big Prizes!

I LOVE IT!
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Old 12-31-2004, 03:52 PM   #9
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Well it’s the future of gaming whether we like it or not.

We can either shape the future or let it shape us!
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Old 01-09-2005, 11:37 AM   #10
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making the fucking mod, make it fucking awesome, make it so awesome that valve will offer you money for it as a true port of tfc and then tell them to fuck off.
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Old 01-09-2005, 12:05 PM   #11
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Valve is probably more likely to sue us :P :P :P
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Old 01-14-2005, 05:51 AM   #12
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You guys should implement a donation system just like NS has.

Give 15$ by paypal and get a little wrench icon next to your name on scoreboard.
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Old 01-15-2005, 02:08 PM   #13
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I was SOOO hoping that the elitest NS icon system would make its way into FF...
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Old 01-15-2005, 02:51 PM   #14
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Do you mean you just get an icon beside your name on the in game scoreboard? Is there anything else to it?
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Old 01-15-2005, 03:52 PM   #15
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No, but the ladies love it.
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Old 01-15-2005, 04:09 PM   #16
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I always liked the sven coop system where donators got the electric crowbar.
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Old 01-15-2005, 09:48 PM   #17
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I tell you something I would donate for that Or a special badge on your model, that would be cool! Or maybe a revealing G string sticking out of the arse crack of your model? Look into it!
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Old 01-16-2005, 03:24 AM   #18
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If you wanna avoid direct law suits all you need to do is take out any mention of "Team Fortress" in the advertising campaign of the web site.

Then the mod becomes a "Team based mod of Half-Life 2" instead of a licenced name. It's those little differences that put the law on you're side

I learned a lot working for a lawyer.
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Old 01-16-2005, 04:20 AM   #19
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Quote:
Originally Posted by BinaryLife
If you wanna avoid direct law suits all you need to do is take out any mention of "Team Fortress" in the advertising campaign of the web site.

Then the mod becomes a "Team based mod of Half-Life 2" instead of a licenced name. It's those little differences that put the law on you're side

I learned a lot working for a lawyer.
Hasn't "Team Fortress" always been under the GPL because I've seen MANY TF mods for MANY games...

All of which do not have any issues with liscencing or anything, for as long as you don't SELL the product...
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