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Old 02-13-2007, 04:50 PM   #61
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Quote:
Originally Posted by Paft
If you are going to attack at least pick a suitable class
So, you're saying an engeneer can cap flags, but they're not a suitable attack class? WTF is your definition of suitable?!
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Old 02-13-2007, 04:58 PM   #62
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Oh dear, FO.
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Old 02-13-2007, 06:16 PM   #63
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uncapped bhop was crazy
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Old 02-13-2007, 06:40 PM   #64
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Beyond! (the .avi)

Chris Rea is great.
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Old 02-13-2007, 09:30 PM   #65
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uncapped bhop was the shit
but I hate scripts
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Old 02-13-2007, 11:25 PM   #66
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uncapped bhop is quite nice...

The double jump is not going to hurt this game, and if you do, do a double jump off a rampslide or what not its not like your going to be flying as fast as a conc or something... a simple rocket on the ramp will stop you everytime.... take a look at rampsliding on the SD2 ramp... a good solly you wont really get past unless you conc above or what not...
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Old 02-13-2007, 11:29 PM   #67
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bunnyhopping in counter strike was hilariously fun too
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Old 02-14-2007, 12:47 AM   #68
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playing hl bhopping was fun too... the enemies are like wtf slow downnnnn
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Old 02-14-2007, 12:59 AM   #69
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What he said about the 2fort ramps is completely true. PHISH, you know as well as I that gold people perfect almost every movement out there.
I am only really concerned about match play for this game, and I personally think it will hurt that. That is a good five seconds shaved off reset time on 2fort. I'm sorry, but that is too much. It really will make walking along the ramps pointless. Say a medic is dming the top solly or fatty, whichever way yall play it. So the medic kills him, and then has to walk around those ramps to get there. With that in place, you can instantly get there. Yes it might not be "easy" but you know people will pick it up really quick. Remember how tough rampsliding in openfire was? Yet now everyone can. "Easy" changes. Thats one of the greatest things about this game, if it can be done, people will find it and use it. But that is a little much imo.
Thats the point, we dont play it with medics on offense, sollys @ top or fattys. Its not TFC so there are no league standards yet. How do you even know it won't be 4 pyros on defense?

Holy crap, maybe the 6 year old '2 soldier 1 HWguy 1 engineer' defense might actually have to CHANGE when a WHOLE NEW GAME is released? Shit call the police! We want things to be exactly the same as TFC !

Imagine if they made SNIPER useful! Wouldnt that wreck the game..
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Old 02-14-2007, 01:34 AM   #70
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Well said Aftershock, well said.
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Old 02-14-2007, 02:40 AM   #71
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yeah theyre going to play a class that doesnt have concs on offence
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Old 02-14-2007, 07:07 AM   #72
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Quote:
Originally Posted by MrMojo
yeah theyre going to play a class that doesnt have concs on offence
uhm.. like spies?
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Old 02-14-2007, 09:06 AM   #73
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You can jump whenever you want in super mario bros, why should everyone be rooted to the ground in a modern FPS?
Please go further along this line and implement a princess class that can fly and hammer-throwing turtles on 2fort.

I'm sorry, I just don't care at all about this discussion. Like others already said, stuff like this can be tweaked and no one can tell how it will work until it's been out for a while.


Out ff.
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Old 02-14-2007, 12:49 PM   #74
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Fuck! How'd you know about the Hammer Bros?

Did someone leak to you from the beta?!?
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Old 02-14-2007, 01:15 PM   #75
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*shrugs*

Wasn't me, the hammer bros kick ass.
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Old 02-14-2007, 04:15 PM   #76
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Quote:
Originally Posted by AfterShock
Thats the point, we dont play it with medics on offense, sollys @ top or fattys. Its not TFC so there are no league standards yet. How do you even know it won't be 4 pyros on defense?

Holy crap, maybe the 6 year old '2 soldier 1 HWguy 1 engineer' defense might actually have to CHANGE when a WHOLE NEW GAME is released? Shit call the police! We want things to be exactly the same as TFC !

Imagine if they made SNIPER useful! Wouldnt that wreck the game..
<3
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Old 02-14-2007, 04:16 PM   #77
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agree with aftershock
when i started to play bhop was uncapped ( was fun like hell ) but is capped now so be it...
and on every single map , no HW to find
2fort 3soldiers and 1 engi
openfire = 3 soldiers and 1 engi ( sometimes a demoman )
monkey_l 3 soldiers and 1 engi etc etc
that was the most fun tbh

Now few years later tactics also changed alot , on every map a hw/demo
and so on...

And if tactics again have to be changest , so be it , ITS A NEW GAME
people who like it iwll play it , other one are gonna play something else....
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Old 02-14-2007, 04:29 PM   #78
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Even the guys who want an exact port of TFC will enjoy playing FF, even if its not as conformist as they prefer.
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Old 02-14-2007, 09:55 PM   #79
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And tbh , they arent gonna play pyro this time either
not because he's now increased in power
But i'm sure people are still gonna say its a lame class . Why ?
Cause its fucking anoying to be on fire.... you dont see anything when a flame whipes out your vision ...
They are gonna play the same classes like in tfc
But i'm ok with bhop ( cant play without it :/ ) but not that sure about double jump either...
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Old 02-14-2007, 10:16 PM   #80
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You will play pyro, he'll be in matches, and you don't burn like that anymore. No fire sprites fucking up your vision, just a faded out red glow with the damage indicators popping up like normal damage.

I guarantee he'll be used in matches, first top tier team that uses him and wipes the map with the other side will be the only incentive people need. He's fast, he can run as heavy offense and he can plug a hole like no other with his IC now. Stick him in a crowded hallway and watch the kills rack up.

Strategies will change, people will quickly adapt and learn the nuances to the skills. They'll find exploits (not bad ones) that we haven't yet and they'll keep us pushing our personal skills to the limits. A lot of players here bash the doublejump on the grounds that it'll fuck up the balance. We've got active TFC league members in the beta that don't say a thing contrarywise about it, seems they've either found it useful or it hasn't changed their play style that much.
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