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Old 09-04-2018, 11:02 PM   #2081
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squeek502 opened pull request fortressforever/fortressforever#359 ('Stop hud_keystate being drawn when in spec freecam')

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Old 09-04-2018, 11:02 PM   #2082
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squeek502 closed issue fortressforever/fortressforever#352 ('Disable hud_keystate when in spectator freecam')

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Old 09-04-2018, 11:02 PM   #2083
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squeek502 merged pull request fortressforever/fortressforever#359 ('Stop hud_keystate being drawn when in spec freecam') from squeek502 to beta

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Old 09-04-2018, 11:02 PM   #2084
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squeek502 pushed 1 commit to fortressforever/fortressforever:beta

  • e9e030 squeek502: 'Stop hud_keystate being drawn when in spec freecam (#359). Fixes #352'

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Old 09-05-2018, 01:36 AM   #2085
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squeek502 published a release of fortressforever/fortressforever

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Old 09-05-2018, 01:36 AM   #2086
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squeek502 tagged fortressforever/fortressforever:v2.7.7 at beta


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Old 09-05-2018, 01:41 AM   #2087
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • 4ae744 squeek502: 'Add 2.7.7 changelog'

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Old 09-05-2018, 02:13 AM   #2088
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squeek502 commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
Any idea for how this should be shown in the death notices? I can't really think of a good way to show it. Would it be acceptable to just give the assister an assist + fortress points and just have it show up as a normal suicide in the death notices?
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Old 09-05-2018, 04:02 AM   #2089
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squeek502 created fortressforever/fortressforever:assisted-suicide at 5a3474 (+1 new commit)

  • 5a3474 squeek502: 'Give an assist to the top damager of a player that kills themselves. Note: this won't show up in...'

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Old 09-05-2018, 04:02 AM   #2090
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squeek502 opened pull request fortressforever/fortressforever#360 ('Give an assist to the top damager of a player that kills themselves')

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Old 09-05-2018, 04:04 AM   #2091
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squeek502 created fortressforever/fortressforever:world-death at 8b9ff0 (+1 new commit)

  • 8b9ff0 squeek502: 'Remove the -1 frag for dying from the world. This -1 was already removed for suicides, so it...'

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Old 09-05-2018, 04:05 AM   #2092
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squeek502 opened pull request fortressforever/fortressforever#361 ('Remove the -1 frag for dying from the world')

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Old 09-05-2018, 06:46 PM   #2093
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Jitterskull commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
> Any idea for how this should be shown in the death notices? I can't really think of a good way to show it. Would it be acceptable to just give the assister an assist + fortress points and just have it show up as a normal suicide in the death notices?

Death icon is not that necessary, but I...
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Old 09-30-2018, 10:31 PM   #2094
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doublah commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
In my opinion it should be credited as a full kill to the assister, and as a death like normal to the player who dies, it kind of feels like it would be cheating players out of kills otherwise. Also worth considering edge cases, like how does this deal with team damage, should the assister be...
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Old 10-06-2018, 09:28 PM   #2095
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DexterHaslem review_requested pull request fortressforever/fortressforever#362 ('add more debug instructions to README')

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Old 10-06-2018, 09:28 PM   #2096
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DexterHaslem opened pull request fortressforever/fortressforever#362 ('add more debug instructions to README')

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Old 10-06-2018, 11:43 PM   #2097
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DexterHaslem opened pull request fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting')

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Old 10-06-2018, 11:43 PM   #2098
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DexterHaslem review_requested pull request fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting')

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Old 10-06-2018, 11:50 PM   #2099
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
this might cover #273 as well, I will check if that explosion code checks the same gamerules code
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Old 10-07-2018, 12:03 AM   #2100
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
oh great, this doesnt work for malicious sabotage of SG because no saboteur info is set in that case to distinguish them. I need to change that code to have a proper flag and still keep track of sab team first.. this is WIP
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