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Old 06-08-2016, 08:35 PM   #1261
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doublah commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
While it may be different, if the player shoots any part of the head and it still counts as a headshot, then there are no problems in my opinion. Will need testing I guess.
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Old 06-08-2016, 08:39 PM   #1262
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squeek502 commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Yeah, headshots have always been pretty broken. I forget the exact circumstances now, but I remember the_cake showed me that you can shoot through peoples heads without damaging them at certain angles or something.
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Old 06-08-2016, 10:02 PM   #1263
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AfterShockFF pushed 1 commit to fortressforever/fortressforever-models:master

  • 74eb1a AfterShockFF: 'Add details of player_shared compile.bat'

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Old 06-09-2016, 04:36 AM   #1264
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WillWowmc opened issue fortressforever/fortressforever-models#2 ('Fix aim direction on RPG')

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Old 06-09-2016, 04:38 AM   #1265
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WillWowmc opened issue fortressforever/fortressforever-models#3 ('Third person Super Shotgun aiming downwards broken as all anything')

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Old 06-09-2016, 04:44 AM   #1266
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WillWowmc commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Hitboxes are defined in a model's .qc from what I've seen; I think they are parented to a certain bone, and told the boundaries. But on decompiling the soldier playermodel, it's come out with a .qc that has the hitbox definitions commented out... that's probably a thingo in the decompiler doing...
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Old 06-09-2016, 06:08 AM   #1267
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squeek502 commented on issue fortressforever/fortressforever-models#3 ('Third person Super Shotgun aiming downwards broken as all anything'):
I think Crazycarl fixed this too and I accidentally left it out. Will confirm/deny in a second.
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Old 06-09-2016, 06:21 AM   #1268
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squeek502 created fortressforever/fortressforever-models:supershotgun-fix at 4e37f9 (+1 new commit)

  • 4e37f9 squeek502: 'Crazycarl: Fix 3rd person super shotgun animations. - This is part of a commit by Crazycarl merged...'

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Old 06-09-2016, 06:21 AM   #1269
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squeek502 opened pull request fortressforever/fortressforever-models#4 ('Crazycarl: Fix 3rd person super shotgun animations')

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Old 06-09-2016, 06:22 AM   #1270
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squeek502 merged pull request fortressforever/fortressforever-models#4 ('Crazycarl: Fix 3rd person super shotgun animations') from squeek502 to master

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Old 06-09-2016, 06:22 AM   #1271
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squeek502 closed issue fortressforever/fortressforever-models#3 ('Third person Super Shotgun aiming downwards broken as all anything')

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Old 06-09-2016, 06:22 AM   #1272
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squeek502 pushed 2 commits to fortressforever/fortressforever-models:master

  • 4e37f9 squeek502: 'Crazycarl: Fix 3rd person super shotgun animations. - This is part of a commit by Crazycarl merged...'
  • 57d1e3 squeek502: 'Merge pull request #4 from fortressforever/supershotgun-fix. Crazycarl: Fix 3rd person super...'

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Old 06-11-2016, 03:26 PM   #1273
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AfterShockFF created fortressforever/fortressforever:refactoring/ff_player_shared at cfc03c (+4 new commits)

  • 0e0eb2 AfterShockFF: 'Add ff_player_shared.h'
  • e0ce74 AfterShockFF: 'First test of moving stuff into ff_player_shared.h'
  • 1f7bd6 AfterShockFF: 'Move INVALID_OBJECTIVE_ICON into shared'
  • cfc03c AfterShockFF: 'Move FF_BUILD_X into shared'

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Old 06-11-2016, 03:27 PM   #1274
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AfterShockFF opened pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')

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Old 06-11-2016, 03:59 PM   #1275
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squeek502 commented on issue fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming'):
Merging. Can still be improved, but it's good enough for now.
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Old 06-11-2016, 04:00 PM   #1276
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squeek502 merged pull request fortressforever/fortressforever-models#1 ('Crazycarl: Make RPG face where its actually aiming') from squeek502 to master

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Old 06-11-2016, 04:00 PM   #1277
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squeek502 pushed 2 commits to fortressforever/fortressforever-models:master

  • 1e7799 squeek502: 'Crazycarl: Make RPG face where its actually aiming. - This is part of a commit by Crazycarl merged...'
  • 7d94f2 squeek502: 'Merge pull request #1 from fortressforever/rpg-facing-direction. Crazycarl: Make RPG face where its...'

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Old 06-11-2016, 07:00 PM   #1278
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AfterShockFF synchronized pull request fortressforever/fortressforever#276 ('Refactoring: Create ff_player_shared.h file')

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Old 06-11-2016, 07:00 PM   #1279
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AfterShockFF pushed 2 commits to fortressforever/fortressforever:refactoring/ff_player_shared

  • a4e8f1 AfterShockFF: 'Create shared player base class'
  • f4460f AfterShockFF: 'Pull out first functions into shared player base class'

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Old 06-11-2016, 11:45 PM   #1280
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AfterShockFF force-pushed fortressforever/fortressforever:refactoring/ff_player_shared from f4460f to cfc03c


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