01-24-2009, 10:17 AM | #1 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
CTF + Bonus cap idea?
I was thinking about a four team capture the flag map with a small twist. I wanted to get some feedback, so I'm going to post here. Here's how things would work:
I figured it would add a little flare? What do you think or suggest? (If four teams is too many, three could work.) * The bonus time would depend on the map size. It would have to be tested. |
|
01-24-2009, 10:30 AM | #2 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
|
remove the 10 point captures. Instead of getting the players to allie by scoring, unlock the security for a random team on your timer. 2p.
|
|
01-25-2009, 05:09 AM | #3 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Another bonus idea: multicap is worth bonuses.
Cap while holding 1 flag = 10 2 flags = 25 3 flags = 50 High risk, high reward.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
01-28-2009, 03:44 PM | #4 |
mimic- 3k. leisure^BtU
Join Date: Jun 2008
Location: FL
Class/Position: Fucker/On Your Mom Gametype: ADL Affiliations: #mimic #pick Posts Rated Helpful 0 Times
|
murderball with cap points?
|
|
01-29-2009, 07:32 AM | #5 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|