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Old 03-09-2008, 08:48 PM   #1
Lt Llama
 
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[RELEASED] ff_kingofthetree

ff_kingofthetree download

Quote:
ff_kingofthetree
Created by Lt Llama

- ^.^ -

STORYLINE:
You spent weeks collecting wood and finding the perfect tree. Sawing,
hammering, carrying, swetting. And everybody worked their ass off to get
it done. Everything would have been perfect if it wasnt for the other gangs
Now some morons from the other villages have discovered our hut, and
try to take it over. They don't care about our password .

- ^.^ -

ITS WAR!!! NOONE IS GOING TO STEAL OUR TREE HUT!!!

- ^.^ -

GAME MODE:
King of the hill style map. Keep control of the tree hut to gather team points.

- ^.^ -

TEAMS:
Red, Blue, Yellow & Green

- ^.^ -

OBJECTIVES:
[1] Never ever leave the tree to another gang.
[2] Mess around with the boat. If you manage to get it up in the hut
don't forget to brag about it.

- ^.^ -

SCORING:
20 team points/4 seconds you stand in the tree hut.
Youre back with the gang, back in time, the best of times, the tree hut times

BETA TESTERS:
DD
Galdur
Sim
Sackratte

THANKS TO:
The Fortress Forever Community
The maker of ff_attrition.lua.

- ^.^ -
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Last edited by Lt Llama; 08-07-2009 at 05:49 AM.
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Old 03-09-2008, 11:19 PM   #2
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:O
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Old 03-10-2008, 12:33 AM   #3
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Interesting, U got a good or okay or bad PC spec?

Download link to test at all?
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Old 03-10-2008, 07:16 AM   #4
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My pc sucks severelly. It wasnt made for FF at all.
I wan't to fix the most obvious issues I have so far, then I post a download link.
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Old 03-10-2008, 02:50 PM   #5
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looks neat
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Old 03-11-2008, 12:00 PM   #6
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Quote:
Originally Posted by Lt Llama
My pc sucks severelly. It wasnt made for FF at all.
I wan't to fix the most obvious issues I have so far, then I post a download link.
and you still make unoptimized maps like this?
btw, the solid trees are kind of annoying for sollies
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Old 03-11-2008, 01:04 PM   #7
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T'was lots of spammy fun

IMO, one falls off the small ridge leading up to the hut too easily. To a degree, the same goes for the rest of the hills, it's too easy to miss a step and fall down the sides. Like walking a plank. And the low fps are a shame, but there are a lot models on-screen, plus a lot of spam - low fps make sense, i guess.

Then again, i only played it for ~20 minutes before my broken computer crashed
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Old 03-11-2008, 07:20 PM   #8
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I'm gonna try and save it by building a wall around the tree, with secret passages from each team. Might gain 20 fps by that I hope. And also change blend textures. I will tweek the routes for easier walking .
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Old 03-11-2008, 07:48 PM   #9
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Should be a real fun map once you get the routes to the hut sorted and perhaps a little optimization.
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Old 03-11-2008, 11:48 PM   #10
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The routes are fixed, mostly. Also made clearer looking paths. One of the gangs have also smacked up a huge wall, as if that would keep anyone away . Fps around the tree is now 45-50. 2 of the teams have 30ish though, but thats no fighting area, just for transportation.
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Old 03-15-2008, 12:36 PM   #11
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Added some new pics in first post of the latest beta.
I'm gonna do a quick test with a 3d skybox and see how it works out.
When the map is set I'll move on to optimizing with hint brushes and occluders. Fps is up a bit. People with ok comps get 100 fps lowest.
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Old 03-20-2008, 07:12 AM   #12
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Just want the immense fan base of this pointless map to know that I havent ditched it. 3d skybox crafting atm, and that btch took a week. When it was done I just learned that shadows casts from the minimap to the main map, but not the opposite. With the finger hovering over the delete button for a while I have decided to try and save it anyway. Just a lot of work to get it to look and work acceptable.

/bb
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Old 03-23-2008, 11:23 PM   #13
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3d skybox added and func_occluders.
I'll mess around with hint brushes and then post a beta.
Yea, fence don't look good func_detailed

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Old 03-29-2008, 07:43 PM   #14
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Beta release. See first post for download and some new pics.
It is also running on Euroskillz @ 85.114.140.42:27016

I havent done anymore tweeking than adding the func_occluders.
These might seem kind of annoying as players will come and go in your line of sight. But the view is clear in the middle of the map where the battling should take place. I also think that the occluders prevents spawn spamming.

If you find any issues please let me know and I do my best to fix them.
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Old 04-02-2008, 06:19 PM   #15
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:)

I´ve played ur new beta v, theres only thing that i dont like.. is the fact that u can t touch the limit fences, should be noplayer trigger at fences not before the fences. Looks very good tbh
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Old 04-02-2008, 08:28 PM   #16
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Quote:
Originally Posted by =AS= zE
I´ve played ur new beta v, theres only thing that i dont like.. is the fact that u can t touch the limit fences, should be noplayer trigger at fences not before the fences. Looks very good tbh
Thx Yea, its been bugging me to. Every time i pass them I think, wtf, why did you make the clip so thick and then I move on to do something else . Thanks for pushing me.
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Old 04-05-2008, 10:31 PM   #17
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Released. See first post.
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Old 04-16-2008, 02:33 PM   #18
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:)

hm, ur map is kinda big, and i have like 250 fps on it, great optimization! I need some help on that subject : P
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Old 04-16-2008, 02:46 PM   #19
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this looks fun as hell
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Old 04-16-2008, 03:23 PM   #20
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Mirror for this on the UGC FF 5v5 Files Page:

http://ugcleague.com/files_ff5.cfm
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