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Old 01-14-2010, 12:56 AM   #21
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Quote:
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yay, I can finish haste now!
Since when did you finish maps
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Old 01-14-2010, 08:13 PM   #22
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Since when did you finish maps
Shut yo mouth! I finished haste_classic and scrummage_classic!
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Old 01-14-2010, 08:32 PM   #23
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Plz, those are _classic maps. Anyone can do those. Get srs here.
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Old 01-14-2010, 08:45 PM   #24
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Anyone can do those.
Anyone who has his own personal Lua slave...
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Old 01-15-2010, 06:32 AM   #25
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right...I couldn't even get pon to finish the hostile lua for me!

Also, this thread is official derailed, but I'm gonna allow it simply b/c it's keeping this thread bold lol
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Old 01-15-2010, 08:02 AM   #26
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right...I couldn't even get pon to finish the hostile lua for me!

Also, this thread is official derailed, but I'm gonna allow it simply b/c it's keeping this thread bold lol
Haha, sucker ;D
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Old 01-16-2010, 01:28 AM   #27
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Carl,

Is there a way to and/or are you planning on implementing something that will allow someone to create different skins? I haven't been able to find a way except to create 2 distinct models.
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Old 01-16-2010, 03:27 AM   #28
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Just so my every post in this topic isn't completely off-topic...

Quote:
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Carl,

Is there a way to and/or are you planning on implementing something that will allow someone to create different skins? I haven't been able to find a way except to create 2 distinct models.
Quote:
Originally Posted by Crazycarl View Post
New version, beta 0.22, is out. Displacements are supported, as are multiple skins on your props.


I think Carl put the info about how to do it on Propper's Valve Wiki page.
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Old 01-16-2010, 06:57 PM   #29
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oh shit!
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Old 01-19-2010, 09:59 PM   #30
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Lol i snuck it in just for you satan.
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Old 01-20-2010, 05:32 AM   #31
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I seriously love you carl...this fucking this is so amazing!
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Old 01-21-2010, 08:32 PM   #32
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I seriously love you carl...this fucking this is so amazing!
What the FUCK is this Satan, i thought you LOVED me!!!!!
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Old 01-22-2010, 07:44 AM   #33
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until you make something better, your out!
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Old 06-06-2010, 04:11 AM   #34
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Bumping the thread because I've updated Propper!

Changes since last release:
  • Fixed bug where using propper_skins resulted in a number of invalid skins.
  • Propper now deals with complex collision models better, and warns you when you should maybe cut down on the number of solid brushes.
  • Vertex welding hopefully gives nicer results.
  • propper_options is the new preferred name of the config entity. Use of it is now required.
  • propper_physics is the new preferred name of the physics entity.
New entities allow you to add functionality to props:
  1. propper_attachments: add attachment points to a model (for cables and particles)
  2. propper_cables: add ropes/cables to dynamic models!
  3. propper_particles: attach particle emitters to dynamic models (2007 engine and later only)
  4. propper_physgun_interactions: add custom behavior to physics props--eg. stick to walls, paint splatter, impale enemies
  5. propper_gibs: pick custom physics models to use as gibs when the prop breaks

Here's that link again: http://developer.valvesoftware.com/wiki/Propper
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Old 06-06-2010, 04:40 AM   #35
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Sweet, this is gonna be way fun.

I managed to get a model with custom gibs compiled using only propper by editing the qc and making it read only. Was quite a learning experience.
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Old 08-21-2010, 11:01 AM   #36
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Errrm, dude, can I use propper to make static (not dynamic) ropes?

Basically I have so many ropes in medieval (since beta1) that it crashes the map when you go spectator and zoom out of the skybox.

There's no need for any movement in them at all. I've wanted someone to make them into props for years but no one has ever done it for me. If propper can do it then I'd be really happy cause they add a nice bit of detail to the map.

Used it for the first time (successfully) today. Last time I tried it it was the first version - somehow I messed it up and got no prop! Seemed nice n easy to work this time
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Old 08-21-2010, 02:35 PM   #37
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If you build ropes out of brushes, you can make those into static props. Ropes that you add will only for on dynamic props.
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Old 08-21-2010, 02:36 PM   #38
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kk - will take a while (so many ropes) but I might just do that.
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Old 08-28-2010, 10:55 AM   #39
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Hey Carl,

I'm propping something that's only displacement. I encountered that bug and put a nodraw func_detail block in which sorted it. 2 things:

My skins dont seem to work
My collisions dont work, I got a large box offset from my model.
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Old 08-28-2010, 04:17 PM   #40
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Displacements aren't solid. If you need collisions, put in a clip brush.

I've noticed that if you have only two skins, it ignores the second one--apparently a logic error on my part--Add a third skin setting (can be the same as the second one) and it should work.
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