04-19-2008, 02:21 AM | #1 |
Banned
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[Beta 1] FF_Murderball
Hey everybody! I am happy to announce, the release of ff_murderball beta1! After two months of working on the map, its finally here! Since its beta there will be problems here and there. I plan on releasing Beta's 2 and 3 in time. Following will be the final build of FF_Murderball. The core game play keeps it true to the murderball genre. Four teams competing for one ball, the murderball.
Please feed all comments, and recommendations for the map into this thread. Also report any bugs you find. It is essential being beta that as a community we help each other out. A special thanks to Squeek for making the lua, and notifications possible. PICTURES: ===================================== http://www.nuk3m.net/misc/mdb1.jpg http://www.nuk3m.net/misc/mdb2.jpg http://www.nuk3m.net/misc/mdb3.jpg http://www.nuk3m.net/misc/mdb4.jpg http://www.nuk3m.net/misc/mdb5.jpg http://www.nuk3m.net/misc/mdb6.jpg ===================================== DOWNLOAD: ===================================== http://www.nuk3m.net/misc/ff_murderball_b1.zip ===================================== Last edited by Nuk3m; 06-20-2008 at 07:42 PM. |
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04-19-2008, 02:51 AM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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:O
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04-19-2008, 03:11 AM | #3 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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I approve of this message.
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04-19-2008, 03:20 AM | #4 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I noticed while playing this that the ball locations don't update sometimes. Probably will have to make the triggers thicker just in case. And, of course, the yard needs displacementizing. Other than that, a job well done Nuk3m. We also gotta get that killing-the-ball-carrier-gives-points lua working.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-19-2008, 05:41 AM | #5 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Bugs I found was
Doors/boxes flicker some strange light You can block doors with sgs/disp, you need no build No light source You need to player clip the top part of the battlements, suck with the guy carrier was up there As for gameplay, idk, map may be too big, not sure though. but besides all of that, it was pretty good, 3 vote extends on this map lol
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04-19-2008, 06:44 AM | #6 |
Slayer of humans
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Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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I loved the size of it myself.
Map is sniper heaven for those that know how to use the sniper. (cause that map in TFC days always was really) Needs less grenades to start. 1 primary and 1 secondary for everyone (sniper should get 2 primary seeing as how thats all he has.) Needs more medkits, or at least make them give out more health. Need more armor too or again make the ones that are there give out full armor. I seen the same flicker that Geo is talking about I think. It looked like someone tossed a flash grenade or a flash of lightning across a bunch of textures. Don't put a ladder to the top of the base, just let people get there on their own. You need a destructible/closeable tunnel. Would help with defense. Problem in the lift where someone can walk in and just sit there. Maybe make each lift color dependent. If I'm yellow and walk into the red lift I get killed. Main door was annoying. If you walked upto it, then let it close and try to continue to walk it wouldn't open. Also if it closed on you, it kills you. Need some health/armor in the spawn area just because of people able to toss in a grenade or 2 while do is open. And flame thrower is able to go through the glass now and then. The gun for the spawn reacts to people outside. Also need a second gun in the spawn room over by the door going into the base as people can hide over there if they get in. And the guns need to react faster. Thats all I can think of at the moment. I forgot to make a demo, I was raking up the kills out there big time. Man was i ticking alot of people off, they kept coming after me. lol At one point I counted 2 sniper lasers, 1 medic and a pyro all after me and I think a demo was coming cause I just killed him. heheh |
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04-19-2008, 07:03 AM | #7 |
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Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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only thing i noticed was that some eles worked and others didnt. map is fun as fuck, and its the only time i actually enjoyed sniping in FF
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04-19-2008, 10:24 PM | #8 |
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Join Date: Jun 2007
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Sniper on murderball? Kinda ruins it TBH as most servers don't even have class restrictions...It's hella easy to snipe and no one ever plays the true objective of the map...just turns into a DM map with 4 teams.
Don't get me wrong, I love playing murderball when it's played right...other times is just frustrating and lame. |
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04-19-2008, 10:46 PM | #9 | |
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-19-2008, 11:09 PM | #10 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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04-19-2008, 11:27 PM | #11 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
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Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-20-2008, 04:26 AM | #12 |
Slayer of humans
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Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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As long as they can't hold themselves in there like they can now, then I really don't see a problem with making it team only by having it kill other teams.
If the other team can't get up it anyway killing them for trying would just be funny. Also it would help with defense because people would have to be careful with running past it in case they get blown into it. |
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04-20-2008, 06:56 AM | #13 | |
Banned
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Quote:
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04-20-2008, 07:50 PM | #14 | |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-20-2008, 10:38 PM | #15 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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This map needs optimization fast, other than that, it fucking rocks! I love everything you did with it. Put the wine barrels back in b2 pl0x. That is all I request of lord Nuk3m.
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04-21-2008, 03:21 AM | #16 |
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I wrote a post on how you can optimize this map here: http://fortress-forever.com/forum/sh...801#post351801
The short explanation is that you are fucked for hints, but I have an even MORE confusing solution I want you to try. |
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04-21-2008, 09:01 PM | #17 |
Beta Tester
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Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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This map rocks! ,, this needs to be in 2.1 too.
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04-21-2008, 09:04 PM | #18 |
Banned
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only upon completion which is a while down the road. If it even gets into 2.1
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09-03-2009, 03:04 AM | #19 |
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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Nuk3m is still around (sorta) and working on murderball. Even if he is the doomsday prophet for this mod he sure does love dem murderball
http://www.wegame.com/watch/FF_Murde...view_Alpya_41/ preview. |
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01-12-2010, 08:19 PM | #20 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Is there a download anywhere? Anyone?
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