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Old 04-15-2008, 01:34 PM   #21
Vicious
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I don't play scout, but I do feel that my other classes need work badly. I'll probably pop in once more info is released.
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Old 04-17-2008, 08:53 PM   #22
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Quote:
Originally Posted by Skillet
Who better to teach scouts skills than VinnytheBoss and Gator. I would join up now if you are a scout class, because this will only get more popular and harder to get into as time goes on.

Skillet
Ya know, even tho i play medic, i still think its a good idea. As i stated in an earlier post, you could prolly learn things that could transfer to another class. TBH i dont mind playing scout, its not my preferrable class but what the heck. If i can learn something, ill try it..where do i sign up??
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Old 04-17-2008, 10:34 PM   #23
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Quote:
Originally Posted by Skillet
Who better to teach scouts skills than VinnytheBoss and Gator.
Wheaties, to be honest...
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Old 04-17-2008, 11:59 PM   #24
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yea but wheaties is like always at work, and stuff. and he doesn't like to teach, i asked him once apon a time
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Old 04-18-2008, 12:40 AM   #25
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Quote:
Originally Posted by Doompiggy
Wheaties, to be honest...
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Old 04-18-2008, 01:16 AM   #26
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Quote:
Originally Posted by Doompiggy
Wheaties, to be honest...
I 2nd

or HypE-
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Old 04-19-2008, 05:28 PM   #27
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Where do I sign up?
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Old 04-20-2008, 04:18 PM   #28
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apprently you never seen me scout in FF....and things will be happenin soon. We are trying to figure out a fair and honest tryout. And a decent way to teach some ppl some things...
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Old 04-20-2008, 06:39 PM   #29
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I eat wheaties for breakfast
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Old 04-25-2008, 04:34 PM   #30
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Quote:
Originally Posted by VinnytheBoss
apprently you never seen me scout in FF....and things will be happenin soon. We are trying to figure out a fair and honest tryout. And a decent way to teach some ppl some things...

You're absolutely right sir. We havent seen you scout. We've seen gator and squeek. You're pretty busy, making movies on youtube no doubt. lol Poppin yo collar..lol
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Old 04-25-2008, 05:44 PM   #31
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tryouts?
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Old 04-25-2008, 06:22 PM   #32
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Quote:
Originally Posted by Nuk3m
tryouts?
If there's tryouts, hows that going to work?? Tryouts hint of some preclusion. Like you have to be skilled at the game before you can even be considered for it?? The idea behind it is to teach people how to play scout right?? If they have skills, you can safely assume that they have a pretty good idea how to play it already. If that were true, it makes the idea of training someone a moot point. Am i missing something??
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Old 04-25-2008, 06:31 PM   #33
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no...ur not missing shit...your absolutely right...fact is...who gives a fuck..
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Old 04-25-2008, 08:31 PM   #34
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Quote:
Originally Posted by VinnytheBoss
no...ur not missing shit...your absolutely right...fact is...who gives a fuck..
Is this why this mod is struggling?? I wonder?? You're probably right about some not caring, i know i dont have to, I could definitely find something else to do with my time. Like work for a living, take care of the family..that sort of thing..
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Old 04-25-2008, 08:41 PM   #35
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I don't see this going anywhere good...this is your one and only warning to cut it out now before it gets out of hand
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Old 04-25-2008, 08:46 PM   #36
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Originally Posted by Dr.Satan
I don't see this going anywhere good...this is your one and only warning to cut it out now before it gets out of hand
Im good doc..
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Old 04-25-2008, 08:47 PM   #37
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Guilds are mostly for someone who has already had some experience for a particular game, that has the time and willing to put forth the effort of showing up, have decent equipment and is serious about becoming better for a certain class.
Taking the time to train someone is in fact encroaching on the instructors time. They have to deal with real life, any clans they belong to, plus the added time of running a guild.
I would say its fair for them to have a selection process for those whom they feel meet certain guidelines. Not only is it fair to them, but for the other trainees and to the very ones who are not selected. It saves everyones time.
The scout class, imo, is by far the most difficult class to learn, and feel that someone who is new, or not ready, should at least become skilled in other class's. In the long run that helps them become a better player overall.
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Old 04-25-2008, 08:55 PM   #38
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Definitely agree klute.

If I were running it I would probably do it in a level based system.

Like have “masters,” mediocre recruits, and newbs…different tag for each and have the “tryout” to determine skill lvl. That way your not denying anyone the chance to participate / learn, but your also not scaring them away with the idea that they may not be good enough. Then hold classes / practices in which everyone (regardless of skill set) would be expected to participate. And break it into groups…pair up the masters with the newbs and let the mediocre guys float. Then go over specific skills and what not. People that failed to show up to 2 consecutive practices would be kicked as incentive to show up (either to help teach or to learn).

Myers made a good point, I just think it also conveyed some sarcasm that wasn’t taken well.
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