02-11-2010, 11:37 PM | #41 |
Who the fuck is this guy?
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Why should one grind for achievements in the first place? I just see them as milestones. "Hey, Frank. I totally killed 1000 medics as a solly." "Bullshit" "Check it."
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02-11-2010, 11:46 PM | #42 |
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I remember when Scout unlocks came to TF2 and Scouts were standing in doorways jumping up and down to get the "double jump 1,000 times" achievement. Do you think they would honestly be doing that if there was no reward tied to it? Lol
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02-12-2010, 12:57 AM | #43 |
This is still alive?
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That shit was annoying.
Even more annoying when you're playing in a public match, and one of your teammates keeps double jumping in one spot for the entire match. Last edited by Everything; 02-12-2010 at 01:00 AM. |
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02-12-2010, 02:08 AM | #44 | |
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Quote:
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02-12-2010, 02:09 AM | #45 |
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This is it. With no reward there's no such thing as a grind. It's a measurement of a stat with a milestone attached to it.
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02-12-2010, 05:31 AM | #46 |
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The only way I would be in favor of achievements is if they were completely status-driven and in no way affected gameplay. Getting a hat for capping 20 times is cool, getting an extra weapon or ability is not.
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02-12-2010, 05:40 AM | #47 |
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The milestone is the reward.
I personally couldn't care less about achievements. If a game has them with or without an actual reward (points or a hat or what ever) there will still be people trying to do with locked down servers with others joining them doing the same thing. If you're going to do them, then make them so you don't have a clue what they are, and start them out with high numbers. Kill an enemy scout with a crowbar 100 times Kill an enemy scout with a crowbar 1000 times Kill an enemy scout with a crowbar 10000 times Take and cap an enemy flag 100 times Take and cap an enemy flag 1000 times Take and cap an enemy flag 10000 times Tranq and backstab an enemy Pryo 100 times Tranq and backstab an enemy Pryo 1000 times Tranq and backstab an enemy Pryo 10000 times Make some of them really hard Back to back to back to back kills (kill 4 people with in 3 seconds of each other) (100, 1000, 10000) Crowbar a L1 SG (100, 1000, 10000) Crowbar a L2 SG (100, 1000, 10000) Crowbar a L3 SG (100, 1000, 10000) Make them things you would do in the game anyway. In the achievements section Just have a big blank space. This way no one knows how many actual achievements there are. If someone has gotten to the 100 mark, then then they hit the 1000 mark for one of them, instead of adding it to the page, just replace the 100 one with the 1000 that way you keep them guessing at how many achievements there actually are. |
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02-12-2010, 06:47 AM | #48 |
Who the fuck is this guy?
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That's my point... you don't. in TF2 you'd eventually double jump 1k times just by playing the game. That's what makes achievements neat to me. "Grinding" them is bullshit, imo... all the more reason not to tie anything to it.
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02-12-2010, 08:20 AM | #49 |
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yeah, you would always have that guy that grinds for them, but I agree that if we were to make it something that you would eventually do anyway and there isn't a reward that effects the gameplay, then it would be something cool to see/have and likely less people would grind.
Another way to look at it is this: If there is an achievement that is "kill 100 meds as a solly" and if you achieve that you get a new gun that 1hit KO's people...then everyone and their dog is going to try and get that gun. BUT if the reward is a new RPG skin, then people probably aren't going to care if they get it...but will likely be happy when they do get it. OR they will try to get it and will get better in doing so b/c they are playing to do it. Resistance Fall of Man did this really well IMO...they had medals that you got for stuff that you would have probably normally done eventually like get 100 kills with each unique weapon or get 10 kills in a row w/out dying. And the medals didn't mean shit...except that you could view other people's medal page, and once you got all of them you get a different character model that didn't do shit except look different. But I spent hours playing just to get that suit. And not grinding...I just tended to use my weapons differently and more frequently. And by the time I had my suit...I was dam good at that game with literally every weapon and in every situation there was. AND you could tell the guys who just grinded...b/c they sucked even though they had the suit! That's what we should have/do...make it so that by getting the achievements you only better your skill in the game. And the guys who grind do nothing for themselves.
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02-12-2010, 09:27 AM | #50 |
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Credge: You said that an achievement where you're expected to jump 1,000,000 times isn't necessarily a bad thing. Then you went on to say "Jumping 1,000,000 times gets people to jump. Jumping is pivotal to bunny hopping in this game." To me, that sounds like having an achievement that says "Spam your weapons toward airborne targets 1,000,000 times" and justifying it by saying "Shooting in the air is pivotal to airshots in this game." I think there are better ways to teach people how to bunnyhop or airshot or even slowly build onto their ability than this.
Anyone can jump. It isn't like you achieve something in ability or something. That's what achievements should do first and foremost. Like I said a page ago, if I can jump once, then why would I want to do it 999,999 more times? Of course, this achievement is passive. It comes eventually, once you hit the one million mark. What did you get out of it? Probably nothing. It just seems like a poor excuse for an achievement. I want to learn something new with achievements or do something with an aspect of the game I already know that is actually a challenge. Let's say the older achievements taught me how to airshot progressively through tiers. When it comes down to achievements where I don't learn anything new, I would much rather they be something like: "Airshot a Scout moving at 200% movement speed from a concussion grenade jump in mid-air, insta-gibbing him." than: "Switch your gun 10,000,000 times." or "Swim for 45 minutes." Last edited by Bridget; 02-12-2010 at 10:36 AM. |
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02-12-2010, 03:59 PM | #51 |
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but who's to say we can't have both of those?
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02-12-2010, 04:46 PM | #52 | |
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Quote:
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02-12-2010, 05:02 PM | #53 |
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I guess you could add both. As long as they are not mandatory nor overshadow the learning-based achievements, I am fine if some rare individual finds pleasure in getting an achievement for jumping one-million times. I just don't see the point. Gwars: You added achievements to that list? I don't see any of them.
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02-12-2010, 05:07 PM | #54 |
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I tried to add stuff that you would normally do, but also my suggestion is that you get newer versions of the same ones when you do say 100, 1000, and 10,000 of the items that need to be done.
Level 1 would be basic. If it requires 100 thats what you get when you have done it 100 times. Level 2 would be Pro. It would require 10 times the basic level and when you get it, it add a Pro behind what ever the title of the achievement is. Level 3 would be Elite. It would require 10 times the Pro level and when you get it, it replaces the Pro with Elite behind what ever the title of the achievement is. and if too many people are getting to elite too fast, you can add a 4th level (Godlike) and it would require 100 or 1000 times what it took to get the Elite level making it very hard to get to even when trying to grind for it. It would replace the Elite with either Godlike or my personal favorite "I have no life" So each achievement would have 3 (or more) levels that they could get which could take people a long time. Most of the stuff is stuff you would normally do or have done to you in a game or at least based on stuff you would do or have done to you in the game normally. |
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02-12-2010, 05:09 PM | #55 |
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yeah Gwar, I'm not seeing any changes to that page from you...just Bridget
also, started up the talk: page so that people can fine tune ideas there first.
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02-12-2010, 05:10 PM | #56 | ||
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Quote:
I'll drop the list of what I added here just in case I didn't do it right. Quote:
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02-12-2010, 05:12 PM | #57 |
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So, there would be an 'achievement' that, for example, would say "Airshot * enemies as a Soldier using the rocket launcher." Instead of the suggestion being achievable or with a set number (hence the *), the system would just keep track of the number of times you airshot someone as a Soldier using the RL and would give a bronze medal when you hit the 100 mark, a silver medal at 500 maybe, gold at 1,000 or something like that? Just for bragging rights and to see how much you've done?
I added your achievements to the list. I dunno why they didn't go through when you entered them. Nice list, though. A lot of achievements. I'll go read through them. =D It's a good list so far, but I'd point out that I don't think 'passive' achievements are a good idea. I don't mean this in the same definition as I've used it here. In your achievements, it states to 'get stabbed' or 'get killed'. You can't actively achieve those yourself. I guess they would be like the above suggestion and instead of medals, you'd get something less rewarding like a big ol 'FAIL' icon? Lol Last edited by Bridget; 02-12-2010 at 05:17 PM. |
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02-12-2010, 05:40 PM | #58 |
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I think passive achievements where you can't specifically go and do it yourself will help against grind servers just because you would need someone actively helping you.
And I don't think any of the achievements should have a "fail". They are not meant to make you feel bad about getting stabbed 100 or 1000 or 10000 times, they are meant to say "hey look I've been stabbed 10000 times!!!! Cool! The people I play with often wonder how many times they have been stabbed or crowbared or what ever in general seeing stuff like that would give them a little smile. I know it would me. And I think most of the achievements should not be class specific. This way people can get as many achievements as possible. Though they could have the exact same achievement (for example the shot out of the air) for each class. This way they could have it so that as a soldier you could have the Elite level, while as the engi you only have the basic level and as a scout you have none. Either way would be fine for me, but combining it for all the classes means less stuff to keep track of which means less server resources being used. And I do agree that as long as they are not mandatory then there is no harm, and by mandatory I mean you need to do them to get new more powerful weapons or armor. If we are going to have them then I just want to see them as goals I got to not something I have to do to keep up with everyone. |
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02-12-2010, 06:15 PM | #59 |
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Why would grind servers even exist in FF? There are no rewards.
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02-12-2010, 06:37 PM | #60 |
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Just because there is no reward other then a picture, there will still be grind servers or grind nights and stuff like that.
Why do people cause problems on servers? There is no reward. They do it simply to make themselves feel better, to cause trouble, or what ever. People will grind just to get the achievements before anyone else. They will grind just to be able to say "see how good I am, I have this" They will grind just to make them selves feel good. |
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