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View Poll Results: What do you think? | |||
Overpowered | 1 | 3.57% | |
Balanced | 4 | 14.29% | |
Underpowered | 23 | 82.14% | |
Voters: 28. You may not vote on this poll |
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07-17-2010, 11:53 AM | #1 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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but I think we're all in agreement that the SG ain't right - hence why stuff is being tested in beta. And I think we all agree that it's not working in beta either... Something has got to change and I think we all agree.
This isn't going to help much. |
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07-17-2010, 02:05 PM | #2 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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+1
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07-17-2010, 02:43 PM | #3 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Elmo: No, I think this is a great thread. You have to look at things from our perspective. We don't know what's going on. In 2.1 the sentry gun was incredibly weak and stayed that way. If you look at the old threads, the majority of people talk about how weak it is, with a few people claiming it's overpowered.
2.2 comes out, no change 2.3 comes out, no change 2.4 comes out, the push is finally increased from 2.1, but it's still weak as hell, a joke compared to 1.x or TFC. In a way this is almost worse, because a change this small made me think anyway, that this is the dev's idea of balance. That the existing sg was so close to perfect, this is all they thought needed to be changed. 2.1 came out in September of 2008. So we're approaching 2 years that it's been weak as hell. We don't know at what point the devs apparently stopped fighting us and now agree it's too weak. Until you made your statement, I assumed that the devs we're still heading down what I consider a delusional route. I'm actually very curious at what point a decision was made that finally made the team say that this change was too weak. |
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07-17-2010, 04:16 PM | #4 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Makes sense why you believe that. If I didn't know better then I'd be in the same boat as you I think.
It's because we don't believe it only lies in fire power and there's greater mechanic change that needs to take place. Before now I think we've been too afraid of changing such things if we could help it - or maybe we just didn't have the idea *shrugs* I'm guessing. The idea we were playing with currently was to make it significantly more powerful but ensuring that it WOULD go down after continual battering. If we kept the mechanics as they are but ramp up the overall power the chances are that we get multiple sgs locking down areas and making them impassible and making FF boring. If we ensure that powerful SGs WILL go down after continual battering then even with multiple SG's there's a positive feeling that you can make a hole and take them out - even if one by one - they will eventually go down. I'm not the best at explaining things but I had a go. I could agree a few extra dmg wouldn't have gone a miss in previous pratches but I do feel the general mechanics of the SG need to be played with.
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07-17-2010, 04:19 PM | #5 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Engeneer is one of my favorite classes and tbh isnt underpowered at all, it powns all dudes that dont conc slide properly, and in adition to that engeneer can defend vs any class with his supershotgun and grens. And gets impossible to off in several maps with a lot of sentrys.
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07-17-2010, 04:28 PM | #6 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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yep, hence not overpowering the SG previously. It's better to be underpowered (although maybe frustrating to the single player) than to overpower the sg lock down maps and piss off multiple people.
^^ tl;dr at least this way it was 1/9 people rather than 8/9 lol
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 07-17-2010 at 04:28 PM. |
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07-17-2010, 04:51 PM | #7 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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Also piss less people off, yes, make the game more enjoyable, not really. When you cripple the sg, it makes AvD games a JOKE, which leads to the game being almost unwinnable on defense (provided O isn't clueless) and over so fast it's not very fun anymore on offense. While he used to be one of my favorite classes, I typically don't play NG now because he's so difficult now. The changes have made me play O solly much more, but for many maps, that's turned into kind of a steamroller experience. |
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07-17-2010, 05:02 PM | #8 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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fair nuff - I don't have all the answers for you as to why things were done previously. I can guess, but I don't think guessing is a safe option.
I'm one of the devs that stays out of a lot of decisions that don't directly affect my play because I don't feel I have valid contributions. I don't try to tweak classes that I don't know how to play. All in all I put faith in others to make the right decisions. I don't know how it feels to play an engi... We're not even in disagreement. So yeah, I've got little more to say!
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07-17-2010, 04:46 PM | #9 | |||||
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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One thing I thought TF2 did right, was to have powerful sentries, but have them also slow to go up, like it's an investment. It's also much more satisfying when you take them out, because then, like you said, it punches a hole in defense and creates a window of opportunity and feels like an accomplishment. If that's really what you guys want, why the hell did you decrease the build time so they can be almost immediately after one's been destroyed? Quote:
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