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Old 06-08-2007, 03:27 PM   #61
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Quote:
Originally Posted by own3r
Personally I would do this in military font, printed onto a plain concrete wall like spray paint. If you do the wise thing and remove the brick *hint hint* you will have many walls to choose from

Theres a 'few' fonts to choose from:
http://www.dafont.com/theme.php?cat=114
I agree, making a decal with your message from that wartorn font and putting it on a random wall would look much more professional. Do something crazy with the vmt so the decal looks crazy.
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Old 06-08-2007, 03:42 PM   #62
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'o righty then.

What about big wood plank thing you see in american movies (or why not in your home town too (Not too many in finland tho)) advertising some town or cat food.
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Old 06-08-2007, 03:43 PM   #63
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you mean a billboard? that would look good if done right
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Old 06-08-2007, 04:36 PM   #64
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ehh, i think subtleness looks best.
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Old 06-08-2007, 05:41 PM   #65
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Here's ya billboard. The number 4 will be number four there, it's more visible ingame than in the pic. I had no trouble reading the text. The E-mail was bit unvisible but if someone wants to read it, he'll crack the code...


Circ, better? There's your deserty bushes.


Now for the main dish:

What be this madness at CP2 ?! Tune in next time.

Had to use ImageCave because ImageShack was being a bitch with uploading.
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Old 06-08-2007, 05:53 PM   #66
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A TIE Fighter coming in for a crash landing.
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Old 06-08-2007, 05:58 PM   #67
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A TIE Fighter coming in for a crash landing.
Sounds like spam to me. Good that he crashed tho.
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Old 06-08-2007, 06:16 PM   #68
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Quote:
Originally Posted by Donny
Circ, better? There's your deserty bushes.
Well, they're nice, except you put them on the outside instead of using them to break out the big-ass emptiness directly in front of the camera here, which is what I was referring to.
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Old 06-08-2007, 07:28 PM   #69
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Could you do it with more contrast I really cant read it im afraid but that style looks alright. Maybe you could do it on paper 'pinned' onto the wood ++creativity.
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Old 06-08-2007, 07:47 PM   #70
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Quote:
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Can't read it needs stroke or something.
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Old 06-09-2007, 02:24 AM   #71
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Quote:
Originally Posted by Pixel
Can't read it needs stroke or something.
It is really hard to read. :O different color maybe? I dunno.
I like the "Blue Sucks" xD
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Old 06-09-2007, 12:01 PM   #72
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Quote:
Originally Posted by Donny
Sounds like spam to me.
No, I was merely responding to your question.

Your notice board/bill board thing is an improvement, but the font is not very legible as it is. Try to make it more apparent and defined.
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Old 06-09-2007, 06:54 PM   #73
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Quote:
Originally Posted by Donny
Circ, better? There's your deserty bushes.
Looks good, except maby make them a bit lighter and a little more brown. and spread them out a little bit more throught the middle of the open space sort of like this
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Old 06-10-2007, 01:10 AM   #74
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Right. FILL THE OPEN AREA. Brushes don't grow in the shade. Probably.
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Old 06-10-2007, 05:59 AM   #75
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I dont feel like modeling a bushes bingo... the ones I used are stock HL2 ones.

I supose I could use somesort of dead grass thing sprite that sticks out of the texture. I just dont know how to do such a thing.
Shouldnt be more harder to do than editing the vtm tho..

I'm planning to put some rocks there where you said Circ.

And about the billboard, I'll do something about it, even you can read it in-game. The image quality just makes it look harder to read.
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Old 06-10-2007, 06:28 AM   #76
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Donny: You're doin solid so far. Here are some recommendations:

I like the environment, atmosphere and theme you have going on. Will be quite unique.
1. Add some varied height to your desert areas.
2. The rocks are built well, but considering adding smaller rocks in front of the walls to make it appear realistic. This tutorial says/shows it very well, and its very simple & quick.
3. Don't worry too much about the bushes - there are models for shrubs and grasses in FF that you'll be able to use once its out!
4. Break up wide open areas with bits of cover. Height and depth also make it more exciting - add a dried up river bed, or some rocks, or perhaps a short cliff or a decaying shack. While it is true that you dont want to put shiat in peoples way in FF, open areas are boring and deadly. Look at all the popular maps - every one has some sort of obstructions/cover for their midfield to make it more interesting.

Good work on the buildings so far. Lots of mappers seem to have trouble making decent looking buildings, but you seem to have grabbed on to the art of making buildings with dimension that look interesting. Especially the one on the right. Keep playing with some of the architecture. Some roofs look weird - you want to add some trim to them, since most roofs are built like this and have trim that looks like this. This is something many mappers (even the maker of dustbowl ) frequently overlook. It adds excellent dimension to your buildings and makes the map look much more professional. If you harken back to just about any quality map you know (de_cbble and cs_italy come to mind) youll notice that their roofs have trim like the above real examples.
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Old 06-10-2007, 08:40 AM   #77
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1. Yep, if you look at the CP1 buildings door you'll see rock pulling out of the sand. EDIT: Dont take this by "That'll be only varity", I meant that I have this in mind
2. I will not worry about the cliffs that surround this whole map so much right now. When I have CP3 somewhat ready I'll start tweaking and fucking the map so much that my... ok I'll just tweak the map when I have the general shape ready. It'll be done, not just now tho.
3. Ok, tell that to the other lads here :P
4. Will do. Last thing I want is that this map would turn into sniper map.

Yeah, I dislike the roofs, and I dont like them so much, belive me there will be chainges.

News? Ah yes, news... Im planning CP2 in mah head, I have the idea 'ready'. It'll be partly underground. Main problem in it will be that I dont want it to be to well defendable for enemy team.
And in personal life, I just joined in a band. I'll be playing guitar in it and I must practise that too.
Dont worry, I wont let it too much between you and ff_barren.
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Old 06-10-2007, 04:57 PM   #78
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Quote:
Originally Posted by Donny
I dont feel like modeling a bushes bingo... the ones I used are stock HL2 ones.

I supose I could use somesort of dead grass thing sprite that sticks out of the texture. I just dont know how to do such a thing.
Shouldnt be more harder to do than editing the vtm tho..

I'm planning to put some rocks there where you said Circ.

And about the billboard, I'll do something about it, even you can read it in-game. The image quality just makes it look harder to read.
You could always edit those sandy textures to have a few detail sprites (the little weeds) to make it more broken up.
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Old 06-10-2007, 05:02 PM   #79
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Quote:
Originally Posted by Beetle
You could always edit those sandy textures to have a few detail sprites (the little weeds) to make it more broken up.
I was talking about the same thing few posts above.
I just dont know all the details about making them.
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Old 06-10-2007, 05:07 PM   #80
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oops, better read more then.

found this. i think it explains it well.
http://www.chatbear.com/board.plm?a=...4989&v=flatold
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